Beispiel #1
0
 internal PVAParamater()
 {
     Location = new Value.Vector3DWithRandom(0, 0, 0);
     Velocity = new Value.Vector3DWithRandom(0, 0, 0);
     Acceleration = new Value.Vector3DWithRandom(0, 0, 0);
 }
Beispiel #2
0
 internal Vector3DEasingParamater(float defaultX = 0.0f, float defaultY = 0.0f, float defaultZ = 0.0f)
 {
     Start = new Value.Vector3DWithRandom(defaultX, defaultY, defaultZ);
     End = new Value.Vector3DWithRandom(defaultX, defaultY, defaultZ);
     StartSpeed = new Value.Enum<EasingStart>(EasingStart.Start);
     EndSpeed = new Value.Enum<EasingEnd>(EasingEnd.End);
 }
Beispiel #3
0
 internal AxisPVAParamater()
 {
     Axis = new Value.Vector3DWithRandom(0, 1, 0);
     Rotation = new Value.FloatWithRandom(0);
     Velocity = new Value.FloatWithRandom(0);
     Acceleration = new Value.FloatWithRandom(0);
 }
 internal PointParameter()
 {
     Location = new Value.Vector3DWithRandom();
 }
Beispiel #5
0
 internal AxisEasingParamater()
 {
     Axis = new Value.Vector3DWithRandom(0, 1, 0);
     Easing = new FloatEasingParamater();
 }