public void TestInvalidPath()
        {
            var finder = new ValidationTargetFinder();
            var path   = "invalidPath";

            Assert.That(finder.FindAssetPaths(path), Is.Null);
            Assert.That(finder.FindAssetGuids(path), Is.Null);
            Assert.That(finder.FindAssetObjects(path), Is.Null);
            Assert.That(finder.FindScenes(path), Is.Null);
            Assert.That(finder.FindRootObjects(path), Is.Null);
            Assert.That(finder.FindAllObjects(path), Is.Null);
        }
        public void TestFindAssetGuids()
        {
            var testFolder = "Assets/VitDeck/Validator/Tests/ValidationTargetFinder";
            var finder     = new ValidationTargetFinder();
            var assetGuids = finder.FindAssetGuids(testFolder);

            //Base Folder
            Assert.That(Array.Exists(assetGuids, guid => guid == "00b620bc0483bf045a4e7cbf4c051f27"), Is.True);
            //New Scene.unity
            Assert.That(Array.Exists(assetGuids, guid => guid == "f1f69f0382468de4284c5b19f5d367e5"), Is.True);
            //Sample_object.fbx
            Assert.That(Array.Exists(assetGuids, guid => guid == "a4b03051a833cca449d86b3821e3079f"), Is.True);
            //Sub Fonder
            Assert.That(Array.Exists(assetGuids, guid => guid == "b71fe49e9d4fb154dad657ed2f1022d4"), Is.True);
            //New Prefab in sub folder.prefab
            Assert.That(Array.Exists(assetGuids, guid => guid == "bc38aa664d9d7aa4a947a00a8777c5b9"), Is.True);
            //FBXのサブアセットによりGUIDが重複取得されない
            Assert.That(assetGuids.Length, Is.EqualTo(assetGuids.Distinct().Count()));
        }