Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     vacuumAudioSource          = GetComponent <AudioSource>();
     vacuum                     = vacuumZone.GetComponent <VacuumCollisionHandler>();
     vacuumZoneRenderer         = vacuumZone.GetComponent <MeshRenderer>();
     vacuumZoneRenderer.enabled = false;
     vacuum.ison                = false;
 }
Beispiel #2
0
    public void VacuumedAction()
    {
        VacuumCollisionHandler vacuumCol = GameObject.FindObjectOfType <VacuumCollisionHandler>();

        this.transform.SetParent(vacuumCol.gameObject.transform);
        moveMode = MovementMode.Stop;
        Debug.Log(this.name + " vacuumed");
        StartCoroutine(WaitAndDestroy(2));
    }