private bool firstCreateTheRoom = true; // !!! new void Awake() { base.Awake(); // #Revision LobbyManager = FindObjectOfType <V_CustomLobbyManager>(); UIController.IfClick_GoTo(enterButton, OnEnterTheRoom); UIController.IfClick_GoTo(createRoomButton, OnCreateRoom); UIController.IfClick_GoTo(fastRoomButton, OnCreateFastRoom); UIController.IfClick_GoTo(GM_SD_Button, () => { ChangeGameMode(GameModes.SD); }); UIController.IfClick_GoTo(GM_TMD_Button, () => { ChangeGameMode(GameModes.TDM); }); }
new void Awake() { base.Awake(); // #revision LobbyManager = FindObjectOfType <V_CustomLobbyManager>(); UIController.IfClick_GoTo(createButton, OnCreateRoom); UIController.IfClick_GoTo(cancelButton, OnCancel); UIController.IfClick_GoTo(goForwardInMaps, () => ChangeMap(goToNextMap: true)); UIController.IfClick_GoTo(goBackwardInMaps, () => ChangeMap(goToNextMap: false)); // #revision if (UIController.thumbnailMaps == null) { UIController.ThrowError("Thumbnails are not set for maps", () => { UIController.GoFrom_To(UIController.genericErrorModal, this.gameObject); return; }); } map.sprite = UIController.thumbnailMaps[0]; mapName.text = UIController.ReturnMap(0); }
public void Awake() { UIController = FindObjectOfType <V_UIController>(); LobbyController = FindObjectOfType <V_CustomLobbyManager>(); }