private void TrySetMethodInvocationPendingName(Expression methodExpression)
 {
     if (this.state != RenameVariables.State.SearchForPossibleNames)
     {
         return;
     }
     V_0 = this.GetExpressionKind();
     if (V_0 != 5 && V_0 != 3)
     {
         return;
     }
     if (methodExpression as MethodReferenceExpression == null)
     {
         return;
     }
     V_1             = ((MethodReferenceExpression)methodExpression).get_Method();
     stackVariable12 = V_1.get_Name();
     if (stackVariable12 == null)
     {
         dummyVar0       = stackVariable12;
         stackVariable12 = V_1.get_FullName();
     }
     V_2 = stackVariable12;
     if (V_2.Contains("`"))
     {
         V_2 = V_2.Substring(0, V_2.IndexOf('\u0060'));
     }
     if (this.TryNameByGetMethod(V_2, V_0))
     {
         return;
     }
     dummyVar1 = this.TryNameByToMethod(V_2, V_0);
     return;
 }
        private bool CanBeInLoop(ILogicalConstruct node, ICollection <ILogicalConstruct> nodesInLoop, ILogicalConstruct loopHeader)
        {
            if (node == null)
            {
                return(false);
            }
            if (node == loopHeader)
            {
                return(true);
            }
            V_0 = node.get_SameParentPredecessors().GetEnumerator();
            try
            {
                while (V_0.MoveNext())
                {
                    V_1 = V_0.get_Current() as ILogicalConstruct;
                    if (V_1 != null)
                    {
                        if (nodesInLoop.Contains(V_1) && !this.removedEdges.TryGetValue(V_1, out V_2) || !V_2.Contains(node))
                        {
                            continue;
                        }
                        V_3 = false;
                        goto Label1;
                    }
                    else
                    {
                        V_3 = false;
                        goto Label1;
                    }
                }
                goto Label0;
            }
            finally
            {
                ((IDisposable)V_0).Dispose();
            }
Label1:
            return(V_3);

Label0:
            return(true);
        }