Beispiel #1
0
 void Start()
 {
     CarSimMovement = this.GetComponent <CarSimMovementComponent>();
     //Get Vx Variable
     VarVx    = new VSVehicleVarDouble("Vx", VsVarDirection.Output, CarSimMovement.VehicleSolver);
     VarAvEng = new VSVehicleVarDouble("AV_Eng", VsVarDirection.Output, CarSimMovement.VehicleSolver);
 }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        VehicleController = GetComponent <VehicleController>();
        CarSimMovement    = GetComponent <CarSimMovementComponent>();

        VarVx = new VSVehicleVarDouble("Vx", VsVarDirection.Output, CarSimMovement.VehicleSolver);
        VarVy = new VSVehicleVarDouble("Vy", VsVarDirection.Output, CarSimMovement.VehicleSolver);
        VarVz = new VSVehicleVarDouble("Vz", VsVarDirection.Output, CarSimMovement.VehicleSolver);

        VarAVx = new VSVehicleVarDouble("AVx", VsVarDirection.Output, CarSimMovement.VehicleSolver);
        VarAVy = new VSVehicleVarDouble("AVy", VsVarDirection.Output, CarSimMovement.VehicleSolver);
        VarAVz = new VSVehicleVarDouble("AVz", VsVarDirection.Output, CarSimMovement.VehicleSolver);


        VarAvEng       = new VSVehicleVarDouble("AV_Eng", VsVarDirection.Output, CarSimMovement.VehicleSolver);
        VarGearStat    = new VSVehicleVarDouble("GearStat", VsVarDirection.Output, CarSimMovement.VehicleSolver);
        VarTrans       = new VSVehicleVarDouble("IMP_MODE_TRANS", VsVarDirection.Input, CarSimMovement.VehicleSolver);
        VarTrans.Value = 6;
    }