private void Awake() { thisGrabbable = GetComponent <VR_Grabbable>(); player = GameObject.FindGameObjectWithTag("Player").transform; if (stringController == null) { stringController = transform.GetComponentInChildren <BowStringController>(); } bowStringController.Grabbable.OnGrabStateChange.AddListener(OnStringGrabStateChange); thisGrabbable.OnGrabStateChange.AddListener(OnThisGrabStateChange); leftController = VR_Manager.instance.LeftController; rightController = VR_Manager.instance.RightController; //try to get the grabzone if (arrowGrabZone == null && bowControlMode == BowControlMode.Realistic) { arrowGrabZone = FindArrowGrabbableZone(); if (arrowGrabZone == null) { Debug.LogError("Realistic bow needs a arrow grabzone in order to work!"); } } if (arrowGrabZone != null) { arrowGrabZone.enabled = false; } }
private void OnEnable() { interactDistance = serializedObject.FindProperty("interactDistance"); interactButton = serializedObject.FindProperty("interactButton"); usePerHandSettings = serializedObject.FindProperty("usePerHandSettings"); rightHandSettings = serializedObject.FindProperty("rightHandSettings"); leftHandSettings = serializedObject.FindProperty("leftHandSettings"); handSettings = serializedObject.FindProperty("handSettings"); grabbable = serializedObject.FindProperty("grabbable"); targetScript = (VR_GrabbableZone)target; }