private void OnLoadedSetupChange(VRTK.VRTK_SDKManager sdkManager, VRTK.VRTK_SDKManager.LoadedSetupChangeEventArgs e) { if (isLocalPlayer) { VRTK.VRTK_SDKManager.instance.loadedSetup.actualBoundaries.transform.SetPositionAndRotation(transform.position, transform.rotation); OnLoadedSetupChange(sdkManager); } }
protected virtual void Instance_LoadedSetupChanged(VRTK.VRTK_SDKManager sender, VRTK.VRTK_SDKManager.LoadedSetupChangeEventArgs e) { persistence.Load(); SetupGameData(); PostProcessControl.Instance.GameIsReady(); }