public static void PollForEvents() { while (VRSystem.PollNextEvent(ref pEvent, (uint)VREventSize)) { HandleEvent(pEvent); } }
public float GetBatteryLevel(uint deviceId) { ETrackedPropertyError error = ETrackedPropertyError.TrackedProp_InvalidDevice; var batteryLevel = VRSystem.GetFloatTrackedDeviceProperty(deviceId, ETrackedDeviceProperty.Prop_DeviceBatteryPercentage_Float, ref error); return(batteryLevel); }
public Vector3 GetEyeTransform(EVREye eye) { if (!SysExists) { return(Vector3.zero); } return((new OVR_Utils.RigidTransform(VRSystem.GetEyeToHeadTransform(eye))).pos); }
private bool PollNextEvent(ref VREvent_t pEvent) { if (VRSystem == null) { return(false); } var size = (uint)System.Runtime.InteropServices.Marshal.SizeOf(typeof(Valve.VR.VREvent_t)); return(VRSystem.PollNextEvent(ref pEvent, size)); }
public void UpdatePoses() { if (!CompExists || !SysExists) { return; } rightIndex = VRSystem.GetTrackedDeviceIndexForControllerRole(ETrackedControllerRole.RightHand); leftIndex = VRSystem.GetTrackedDeviceIndexForControllerRole(ETrackedControllerRole.LeftHand); Compositor.GetLastPoses(poses, gamePoses); }
public GripHandler(VRSystem vrSystem, OVRInput.Controller oculusController, InputDevice controllerInputDevice, float threshold) : base(threshold) { _oculusController = oculusController; _controllerInputDevice = controllerInputDevice; if (vrSystem == VRSystem.Oculus) { _valueFunc = GetValueOculus; } else { _valueFunc = GetValueSteam; } IsReversed = PluginConfig.Instance.ReverseGrip; }
public Dictionary <int, string> GetTrackers() { Dictionary <int, string> trackers = new Dictionary <int, string>(); for (int i = 0; i <= 16; i++) { var deviceClass = VRSystem.GetTrackedDeviceClass((uint)i); if (deviceClass == ETrackedDeviceClass.GenericTracker) { ETrackedPropertyError error = new ETrackedPropertyError(); StringBuilder builder = new StringBuilder(); VRSystem.GetStringTrackedDeviceProperty((uint)i, ETrackedDeviceProperty.Prop_SerialNumber_String, builder, 10000, ref error); trackers.Add(i, builder.ToString()); } } return(trackers); }
public GripHandler(VRSystem vrSystem, OVRInput.Controller oculusController, InputDevice controllerInputDevice, float threshold, bool isReversed = false) : base(threshold, isReversed) { _oculusController = oculusController; _controllerInputDevice = controllerInputDevice; if (vrSystem == VRSystem.Oculus) { _valueFunc = GetValueOculus; } else { _valueFunc = GetValueSteam; } }