void SetVRRigMaterial(Material material)
        {
            rig.materialsToChangeTo[MatIndex] = material;

            if (rig.currentMatIndex == 0)
            {
                rig.ChangeMaterialLocal(0);
            }

            rig.InitializeNoobMaterialLocal(defaultMaterial.color.r, defaultMaterial.color.g, defaultMaterial.color.b);
        }