Beispiel #1
0
        private void PatchGame(IList <IModData> mods)
        {
            _owPatcher.PatchGame();

            var vrMod    = mods.FirstOrDefault(x => x.Config.RequireVR && x.Config.Enabled);
            var enableVR = vrMod != null;

            _writer.WriteLine(enableVR ? $"{vrMod.Manifest.UniqueName} requires VR." : "No mods require VR.");
            _vrPatcher.PatchVR(enableVR);
        }
Beispiel #2
0
        private void PatchGame(IList <IModData> mods)
        {
            _owPatcher.PatchGame();

            try
            {
                var enableVR = HasVrMod(mods);
                _vrPatcher.PatchVR(enableVR);
            }
            catch (Exception ex)
            {
                _writer.WriteLine($"Error while applying VR patch: {ex}");
            }
        }