Beispiel #1
0
 private void Calibrate()
 {
     var settings = new VRIKCalibrator.Settings { };
     Transform headTracker = handler.HMDObject.transform;// AddCalibrateTransform(handler.HMDObject.transform, TrackerNums.Zero);
     var controllerTransforms = (new Transform[] { handler.LeftControllerObject.transform, handler.RightControllerObject.transform }).Select((d, i) => new { index = i, pos = headTracker.InverseTransformDirection(d.transform.position - headTracker.position), transform = d.transform }).OrderBy(d => d.pos.x).Select(d => d.transform);
     leftHandTracker = controllerTransforms.ElementAtOrDefault(0);// AddCalibrateTransform(handler.LeftControllerObject.transform, TrackerNums.Zero);
     rightHandTracker = controllerTransforms.ElementAtOrDefault(1);// AddCalibrateTransform(handler.RightControllerObject.transform, TrackerNums.Zero);
     var trackerTransforms = handler.Trackers.Select((d, i) => new { index = i, pos = headTracker.InverseTransformDirection(d.transform.position - headTracker.position), transform = d.transform }).ToList();
     if (handler.Trackers.Count >= 3)
     {
         //トラッカー3つ以上あれば腰も設定
         bodyTracker = trackerTransforms.OrderByDescending(d => d.pos.y).Select(d => d.transform).First();// handler.Trackers[0].transform;// AddCalibrateTransform(handler.Trackers[0].transform, TrackerNums.Zero);
         leftFootTracker = trackerTransforms.OrderBy(d => d.pos.y).Take(2).OrderBy(d => d.pos.x).Select(d => d.transform).First();// handler.Trackers[2].transform;// AddCalibrateTransform(handler.Trackers[2].transform, TrackerNums.Zero);
         rightFootTracker = trackerTransforms.OrderBy(d => d.pos.y).Take(2).OrderByDescending(d => d.pos.x).Select(d => d.transform).First();// handler.Trackers[1].transform;// AddCalibrateTransform(handler.Trackers[1].transform, TrackerNums.Zero);
     }
     else if (handler.Trackers.Count >= 2)
     {
         //トラッカーが2つだけなら両足
         leftFootTracker = trackerTransforms.OrderBy(d => d.pos.y).Take(2).OrderBy(d => d.pos.x).Select(d => d.transform).First();// handler.Trackers[1].transform;// AddCalibrateTransform(handler.Trackers[1].transform, TrackerNums.Zero);
         rightFootTracker = trackerTransforms.OrderBy(d => d.pos.y).Take(2).OrderByDescending(d => d.pos.x).Select(d => d.transform).First();// handler.Trackers[0].transform;// AddCalibrateTransform(handler.Trackers[0].transform, TrackerNums.Zero);
     }
     else if (handler.Trackers.Count >= 1)
     {
         //トラッカーが1つだけなら腰だけ
         bodyTracker = handler.Trackers[0].transform;// AddCalibrateTransform(handler.Trackers[0].transform, TrackerNums.Zero);
     }
     //DoCalibrate(vrik, headTracker, bodyTracker, leftHandTracker, rightHandTracker, leftFootTracker, rightFootTracker);
     //DoCalibrate2(vrik, headTracker, bodyTracker, leftHandTracker, rightHandTracker, leftFootTracker, rightFootTracker);
     vrik.solver.IKPositionWeight = 1.0f;
     VRIKCalibrator.Calibrate(vrik, new VRIKCalibrator.Settings() { headOffset = new Vector3(0f, -0.15f, -0.15f), handOffset = new Vector3(0f, -0.03f, -0.07f) }, headTracker, bodyTracker, leftHandTracker, rightHandTracker, leftFootTracker, rightFootTracker);
     VRIKCalibrator.Calibrate(vrik, new VRIKCalibrator.Settings() { headOffset = new Vector3(0f, -0.15f, -0.15f), handOffset = new Vector3(0f, -0.03f, -0.07f) }, headTracker, bodyTracker, leftHandTracker, rightHandTracker, leftFootTracker, rightFootTracker);
     VRIKCalibrator.Calibrate(vrik, new VRIKCalibrator.Settings() { headOffset = new Vector3(0f, -0.15f, -0.15f), handOffset = new Vector3(0f, -0.03f, -0.07f) }, headTracker, bodyTracker, leftHandTracker, rightHandTracker, leftFootTracker, rightFootTracker);
     if (handler.Trackers.Count == 1)
     {
         vrik.solver.plantFeet = true;
         vrik.solver.locomotion.weight = 1.0f;
         var rootController = vrik.references.root.GetComponent<VRIKRootController>();
         if (rootController != null) GameObject.Destroy(rootController);
     }
     CurrentSettings.headTracker = StoreTransform.Create(headTracker);
     CurrentSettings.bodyTracker = StoreTransform.Create(bodyTracker);
     CurrentSettings.leftHandTracker = StoreTransform.Create(leftHandTracker);
     CurrentSettings.rightHandTracker = StoreTransform.Create(rightHandTracker);
     CurrentSettings.leftFootTracker = StoreTransform.Create(leftFootTracker);
     CurrentSettings.rightFootTracker = StoreTransform.Create(rightFootTracker);
 }
Beispiel #2
0
    public static void Calibrate(
        IKTargetRepositoryInterface repository,
        VRIK ik,
        VRIKCalibrator.Settings settings,
        Transform headTracker,
        Transform bodyTracker       = null,
        Transform leftHandTracker   = null,
        Transform leftElbowTracker  = null,
        Transform rightHandTracker  = null,
        Transform rightElbowTracker = null,
        Transform leftKneeTracker   = null,
        Transform leftFootTracker   = null,
        Transform rightKneeTracker  = null,
        Transform rightFootTracker  = null)
    {
        if (!ik.solver.initiated)
        {
            Debug.LogError("Can not calibrate before VRIK has initiated.");
            return;
        }

        if (headTracker == null)
        {
            Debug.LogError("Can not calibrate VRIK without the head tracker.");
            return;
        }

        ik.solver.FixTransforms();

        // Root position and rotation
        var rootSetting = CalibrateRoot(ik.references.root.position, settings.headTrackerForward, settings.headTrackerUp, settings.headOffset, headTracker);

        ik.references.root.position = rootSetting.position;
        ik.references.root.rotation = rootSetting.rotation;

        // Head
        var headSetting = CalibrateHead(ik.references.head.rotation, settings.headTrackerForward, settings.headTrackerUp, settings.headOffset, headTracker);
        var headTarget  = repository.getHead();

        headTarget.parent   = headSetting.parent;
        headTarget.position = headSetting.position;
        headTarget.rotation = headSetting.rotation;

        ik.solver.spine.headTarget = headTarget;

        // Size
        float sizeF = (headTarget.position.y - ik.references.root.position.y) / (ik.references.head.position.y - ik.references.root.position.y);

        ik.references.root.localScale *= sizeF * settings.scaleMlp;

        // Body
        if (bodyTracker != null)
        {
            var pelvisSetting = CalibratePelvis(ik.references.pelvis.position, ik.references.pelvis.rotation, bodyTracker);

            Transform pelvisTarget = repository.getPelvis();
            pelvisTarget.parent   = pelvisSetting.parent;
            pelvisTarget.position = pelvisSetting.position;
            pelvisTarget.rotation = pelvisSetting.rotation;

            ik.solver.spine.pelvisTarget         = pelvisTarget;
            ik.solver.spine.pelvisPositionWeight = settings.pelvisPositionWeight;
            ik.solver.spine.pelvisRotationWeight = settings.pelvisRotationWeight;

            ik.solver.plantFeet          = false;
            ik.solver.spine.maxRootAngle = 180f;
        }
        else if (leftFootTracker != null && rightFootTracker != null)
        {
            ik.solver.spine.maxRootAngle = 0f;
        }

        // Left Hand
        if (leftHandTracker != null)
        {
            var leftHandSetting = CalibrateLeftHand(
                ik.solver.leftArm.wristToPalmAxis,
                ik.solver.leftArm.palmToThumbAxis,
                settings.handTrackerForward,
                settings.handTrackerUp,
                settings.handOffset,
                leftHandTracker
                );

            Transform leftHandTarget = repository.getLeftHand();
            leftHandTarget.parent   = leftHandSetting.parent;
            leftHandTarget.position = leftHandSetting.position;
            leftHandTarget.rotation = leftHandSetting.rotation;

            ik.solver.leftArm.target         = leftHandTarget;
            ik.solver.leftArm.positionWeight = 1f;
            ik.solver.leftArm.rotationWeight = 1f;
        }
        else
        {
            ik.solver.leftArm.positionWeight = 0f;
            ik.solver.leftArm.rotationWeight = 0f;
        }

        // Left Elbow
        if (leftElbowTracker != null)
        {
            var leftElbowSetting = CalibrateElbow(
                ik.solver.leftArm.wristToPalmAxis,
                ik.solver.leftArm.palmToThumbAxis,
                settings.handTrackerForward,
                settings.handTrackerUp,
                settings.handOffset,
                leftElbowTracker
                );

            Transform leftElbowTarget = repository.getLeftElbow();
            leftElbowTarget.parent   = leftElbowSetting.parent;
            leftElbowTarget.position = leftElbowSetting.position;
            leftElbowTarget.rotation = leftElbowSetting.rotation;

            ik.solver.leftArm.bendGoal       = leftElbowTarget;
            ik.solver.leftArm.bendGoalWeight = 1.0f;
        }
        else
        {
            ik.solver.leftArm.bendGoalWeight = 0.0f;
        }

        // Right Hand
        if (rightHandTracker != null)
        {
            var rightHandSetting = CalibrateRightHand(
                ik.solver.rightArm.wristToPalmAxis,
                ik.solver.rightArm.palmToThumbAxis,
                settings.handTrackerForward,
                settings.handTrackerUp,
                settings.handOffset,
                rightHandTracker
                );

            Transform rightHandTarget = repository.getRightHand();
            rightHandTarget.parent   = rightHandSetting.parent;
            rightHandTarget.position = rightHandSetting.position;
            rightHandTarget.rotation = rightHandSetting.rotation;

            ik.solver.rightArm.target         = rightHandTarget;
            ik.solver.rightArm.positionWeight = 1f;
            ik.solver.rightArm.rotationWeight = 1f;
        }
        else
        {
            ik.solver.rightArm.positionWeight = 0f;
            ik.solver.rightArm.rotationWeight = 0f;
        }

        // Right Elbow
        if (rightElbowTracker != null)
        {
            var rightElbowSetting = CalibrateElbow(
                ik.solver.rightArm.wristToPalmAxis,
                ik.solver.rightArm.palmToThumbAxis,
                settings.handTrackerForward,
                settings.handTrackerUp,
                settings.handOffset,
                rightElbowTracker
                );

            Transform rightElbowTransform = repository.getRightElbow();
            rightElbowTransform.parent   = rightElbowSetting.parent;
            rightElbowTransform.position = rightElbowSetting.position;
            rightElbowTransform.rotation = rightElbowSetting.rotation;

            ik.solver.rightArm.bendGoal       = rightElbowTransform;
            ik.solver.rightArm.bendGoalWeight = 1.0f;
        }
        else
        {
            ik.solver.rightArm.bendGoalWeight = 0.0f;
        }

        // Legs
        if (leftFootTracker != null)
        {
            var lastBone   = (ik.references.leftToes != null ? ik.references.leftToes : ik.references.leftFoot);
            var legSetting = CalibrateLeg(
                leftFootTracker,
                lastBone,
                ik.references.root.forward,
                settings.footTrackerForward,
                settings.footTrackerUp,
                settings.footForwardOffset,
                settings.footInwardOffset,
                settings.footHeadingOffset
                );

            Transform target = repository.getLeftLeg();
            target.parent   = legSetting.parent;
            target.position = legSetting.position;
            target.rotation = legSetting.rotation;

            var leg = ik.solver.leftLeg;
            leg.target         = target;
            leg.positionWeight = 1f;
            leg.rotationWeight = 1f;
        }

        if (leftKneeTracker != null)
        {
            CalibrateSetting leftKneeSetting = CalibrateLeftKnee(
                ik.references.leftCalf.position,
                ik.references.leftCalf.rotation,
                leftKneeTracker
                );

            Transform leftKneeTransform = repository.getLeftKnee();
            leftKneeTransform.parent   = leftKneeSetting.parent;
            leftKneeTransform.position = leftKneeSetting.position;
            leftKneeTransform.rotation = leftKneeSetting.rotation;

            leftKneeTransform.transform.localPosition += new Vector3(0, -0.3f, 1f);

            ik.solver.leftLeg.bendGoal       = leftKneeTransform;
            ik.solver.leftLeg.bendGoalWeight = 1.0f;
        }

        if (rightFootTracker != null)
        {
            var lastBone   = (ik.references.rightToes != null ? ik.references.rightToes : ik.references.rightFoot);
            var legSetting = CalibrateLeg(
                rightFootTracker,
                lastBone,
                ik.references.root.forward,
                settings.footTrackerForward,
                settings.footTrackerUp,
                settings.footForwardOffset,
                settings.footInwardOffset,
                settings.footHeadingOffset
                );

            Transform target = repository.getRightLeg();
            target.parent   = legSetting.parent;
            target.position = legSetting.position;
            target.rotation = legSetting.rotation;

            var leg = ik.solver.rightLeg;
            leg.target         = target;
            leg.positionWeight = 1f;
            leg.rotationWeight = 1f;
        }

        if (rightKneeTracker != null)
        {
            var rightKneeSetting = CalibrateRightKnee(
                ik.references.rightCalf.position,
                ik.references.rightCalf.rotation,
                rightKneeTracker
                );

            Transform rightKneeTransform = repository.getRightKnee();
            rightKneeTransform.parent   = rightKneeSetting.parent;
            rightKneeTransform.position = rightKneeSetting.position;
            rightKneeTransform.rotation = rightKneeSetting.rotation;

            rightKneeTransform.transform.localPosition += new Vector3(0, -0.3f, 1f);

            ik.solver.rightLeg.bendGoal       = rightKneeTransform;
            ik.solver.rightLeg.bendGoalWeight = 1.0f;
        }

        // Root controller
        bool addRootController = bodyTracker != null || (leftFootTracker != null && rightFootTracker != null);
        var  rootController    = ik.references.root.GetComponent <VRIKRootController>();

        if (addRootController)
        {
            if (rootController == null)
            {
                rootController = ik.references.root.gameObject.AddComponent <VRIKRootController>();
            }
            rootController.Calibrate();
        }
        else
        {
            if (rootController != null)
            {
                GameObject.Destroy(rootController);
            }
        }

        // Additional solver settings
        ik.solver.spine.minHeadHeight = 0f;
        ik.solver.locomotion.weight   = bodyTracker == null && leftFootTracker == null && rightFootTracker == null ? 1f : 0f;
    }
Beispiel #3
0
        private IEnumerator Initialize()
        {
            messagesUI.message = "Preparing 3D Model: Setting bvhRecorder";

            isReadyToRecordFrame = false;

            yield return(new WaitForSeconds(1.0f));

            skeleton.GenerateBoneMap(skeletonAnimator);

            yield return(new WaitForEndOfFrame());

            bvhRecorder.targetAvatar         = skeletonAnimator;
            bvhRecorder.enforceHumanoidBones = true;
            bvhRecorder.scripted             = true;

            yield return(new WaitForSeconds(1.0f));

            // Retarget bones
            bvhRecorder.bones = new List <Transform>();
            for (int i = 0; i < skeleton.BoneNumber; i++)
            {
                HumanoidBone bone = skeleton.GetBoneByIndex(i);
                if (bone != null)
                {
                    bvhRecorder.bones.Add(bone.BoneTransform);
                }
            }

            yield return(new WaitForSeconds(1.0f));

            bvhRecorder.buildSkeleton();
            bvhRecorder.genHierarchy();

            bvhRecorder.blender = false;

            yield return(new WaitForEndOfFrame());

            bvhRecorder.targetAvatar         = skeletonAnimator;
            bvhRecorder.enforceHumanoidBones = true;
            bvhRecorder.scripted             = true;

            // Retarget bones
            bvhRecorder.bones = new List <Transform>();
            for (int i = 0; i < skeleton.BoneNumber; i++)
            {
                HumanoidBone bone = skeleton.GetBoneByIndex(i);
                if (bone != null)
                {
                    bvhRecorder.bones.Add(bone.BoneTransform);
                }
            }

            messagesUI.message = "Preparing 3D Model: Mapping bones";

            // Always record full body
            bvhRecorder.InitializeBonesToRecord(skeleton.fullBodyBones);
            bvhRecorder.buildSkeleton();
            bvhRecorder.genHierarchy();

            framesCaptured = 0;



            messagesUI.message = "Preparing 3D Model: Calibrating Final IK with 3D Model";

            finalIk.enabled = true;

            yield return(new WaitForEndOfFrame());

            settingsCalibrationData = new VRIKCalibrator.Settings();

            VRIKCalibrator.Calibrate(finalIk, settingsCalibrationData,
                                     headTracker,
                                     hipTracker,
                                     leftHandTracker,
                                     rightHandTracker,
                                     leftFootTracker,
                                     rigthFootTracker);

            yield return(new WaitForEndOfFrame());

            isReadyToRecordFrame = true;
            messagesUI.message   = "3D Model ready!";
        }