Beispiel #1
0
        public override void OnSceneWasInitialized(int buildIndex, string sceneName)
        {
            if (buildIndex != -1)
            {
                return;
            }

            useRight = VRCInputManager.Method_Public_Static_VRCInput_String_0("UseRight");
            useLeft  = VRCInputManager.Method_Public_Static_VRCInput_String_0("UseLeft");
        }