Beispiel #1
0
        /// <summary>
        ///		縦横位置を指定して矩形領域内に文字を描画する。
        /// </summary>
        public void DrawStringHelper(Graphics g, global::System.Drawing.Font font, Brush brush, HPosition hPos, VPosition vPos)
        {
            PointF drawpos = new PointF(0,0);

            if( hPos == HPosition.Left && vPos == VPosition.Top )
            {
                g.DrawString(drawString, font, global::System.Drawing.Brushes.Black, drawpos );
                return;
            }

            SizeF strsize =	g.MeasureString( drawString, font );

            if( hPos == HPosition.Right )
                drawpos.X = width - strsize.Width -1;
            else if( hPos == HPosition.Center )
                drawpos.X = (width - strsize.Width) / 2;

            if( vPos == VPosition.Bottom )
                drawpos.Y = height - strsize.Height -1;
            else if( vPos == VPosition.Middle )
                drawpos.Y = (height - strsize.Height) / 2;

            g.DrawString(drawString, font, brush, drawpos);
        }
Beispiel #2
0
        /// <summary>
        ///		縦横位置を指定して矩形領域内に文字を描画する。
        /// </summary>
        public void DrawStringHelper(Graphics g, global::System.Drawing.Font font, Brush brush, HPosition hPos, VPosition vPos)
        {
            PointF drawpos = new PointF(0, 0);

            if (hPos == HPosition.Left && vPos == VPosition.Top)
            {
                g.DrawString(drawString, font, global::System.Drawing.Brushes.Black, drawpos);
                return;
            }

            SizeF strsize = g.MeasureString(drawString, font);

            if (hPos == HPosition.Right)
            {
                drawpos.X = width - strsize.Width - 1;
            }
            else if (hPos == HPosition.Center)
            {
                drawpos.X = (width - strsize.Width) / 2;
            }

            if (vPos == VPosition.Bottom)
            {
                drawpos.Y = height - strsize.Height - 1;
            }
            else if (vPos == VPosition.Middle)
            {
                drawpos.Y = (height - strsize.Height) / 2;
            }

            g.DrawString(drawString, font, brush, drawpos);
        }