Beispiel #1
0
        /// <summary>
        /// Prépare un perso à être dessiné.
        /// </summary>
        /// <param name="character"></param>
        /// <returns></returns>
        public VO_CharacterSprite DrawCharacter(VO_StageCharacter character)
        {
            int i = 0;

            foreach (VO_Page page in character.Event.PageList)
            {
                if (IsActivePage(page))
                {
                    VO_CharacterSprite characterSprite = GetCharacterSprite(character.Id);
                    if (characterSprite.CurrentExecutingPage != i)
                    {
                        characterSprite.Speed            = page.CharacterSpeed;
                        characterSprite.StandingAnim     = page.CharacterStandingType;
                        characterSprite.WalkingAnim      = page.CharacterWalkingType;
                        characterSprite.TalkingAnim      = page.CharacterTalkingType;
                        characterSprite.CurrentDirection = page.CharacterDirection;
                        characterSprite.SetCurrentAnimation(Enums.CharacterAnimationType.Standing, page.CharacterStandingType);
                        characterSprite.SetCurrentAnimationFrequency(page.CharacterAnimationFrequency);
                        characterSprite.CurrentExecutingPage = i;
                    }
                    return(characterSprite);
                }
                i++;
            }

            return(null);
        }
Beispiel #2
0
 /// <summary>
 /// Charge les PNJ
 /// </summary>
 /// <returns></returns>
 public static void LoadGamePNJ()
 {
     foreach (VO_GameStateCharacter character in State.CurrentStagePNJ)
     {
         VO_CharacterSprite characterSprite = _Service.GetCharacterSprite(character.Id);
         characterSprite.SetPosition(character.Coords.Location.X, character.Coords.Location.Y);
         characterSprite.CurrentDirection = character.CurrentDirection;
         characterSprite.Id                   = character.Id;
         characterSprite.CharacterId          = character.CharacterId;
         characterSprite.CurrentExecutingPage = character.CurrentExecutingPage;
         characterSprite.IsTalking            = character.IsTalking;
         characterSprite.CurrentPath          = character.CurrentPath;
         characterSprite.SetCurrentAnimation(characterSprite.CurrentCharacterAnimationType, character.CurrentAnim);
     }
 }