Beispiel #1
0
        public static SerializedRuntimeState FromRuntimeState(VM.RuntimeState state)
        {
            SerializedRuntimeState serState = new SerializedRuntimeState();

            serState.IP       = state.IP;
            serState.LSLState = state.LSLState;
            serState.Globals  = SerializedLSLPrimitive.FromPrimitiveList(state.Globals);
            serState.Operands = SerializedLSLPrimitive.FromPrimitiveStack(state.Operands);



            serState.Calls = new SerializedStackFrame[state.Calls.Count];
            int i = 0;

            foreach (VM.StackFrame frame in state.Calls)
            {
                serState.Calls[i] = SerializedStackFrame.FromStackFrame(frame);
                i++;
            }

            serState.TopFrame = SerializedStackFrame.FromStackFrame(state.TopFrame);
            serState.MemInfo  = state.MemInfo;

            serState.EventQueue = new SerializedPostedEvent[state.EventQueue.Count];
            i = 0;
            foreach (VM.PostedEvent evt in state.EventQueue)
            {
                serState.EventQueue[i] = SerializedPostedEvent.FromPostedEvent(evt);
                i++;
            }

            serState.RunState = state.RunState;
            serState.Enabled  = state.GeneralEnable;

            UInt64 tickCountNow = Util.Clock.GetLongTickCount();

            serState.StateCapturedOn = DateTime.Now;

            //if the next wakeup is in the past, just filter it to be now equal to the state capture time
            //this prevents strange values from getting into the tickcounttodatetime calculation
            serState.NextWakeup           = state.NextWakeup < tickCountNow ? serState.StateCapturedOn : Util.Clock.TickCountToDateTime(state.NextWakeup, tickCountNow);
            serState.TimerLastScheduledOn = Util.Clock.TickCountToDateTime(state.TimerLastScheduledOn, tickCountNow);

            serState.TimerInterval  = state.TimerInterval;
            serState.RunningEvent   = SerializedPostedEvent.FromPostedEvent(state.RunningEvent);
            serState.ActiveListens  = new Dictionary <int, VM.ActiveListen>(state.ActiveListens);
            serState.StartParameter = state.StartParameter;

            serState.MiscAttributes = new Dictionary <int, SerializedLSLPrimitive[]>();
            foreach (KeyValuePair <int, object[]> kvp in state.MiscAttributes)
            {
                serState.MiscAttributes[kvp.Key] = SerializedLSLPrimitive.FromPrimitiveList(kvp.Value);
            }

            //calculate total runtime
            serState.TotalRuntime = state.TotalRuntime;

            return(serState);
        }
Beispiel #2
0
        public VM.RuntimeState ToRuntimeState()
        {
            VM.RuntimeState state = new VM.RuntimeState();
            state.IP       = this.IP;
            state.LSLState = this.LSLState;
            state.Globals  = SerializedLSLPrimitive.ToPrimitiveList(this.Globals);
            state.Operands = SerializedLSLPrimitive.ToPrimitiveStack(this.Operands);

            if (this.Calls != null)
            {
                state.Calls = new Stack <VM.StackFrame>(this.Calls.Length);
                //calls is a stack, so again push them in reverse order
                for (int i = this.Calls.Length - 1; i >= 0; i--)
                {
                    state.Calls.Push(this.Calls[i].ToStackFrame());
                }
            }
            else
            {
                state.Calls = new Stack <VM.StackFrame>();
            }

            if (state.Calls.Count > 0)
            {
                //DO NOT USE THE SERIALIZED TOPFRAME HERE, IT IS A DIFFERENT REFERENCE THAN
                //state.Calls.Peek!!!
                state.TopFrame = state.Calls.Peek();
            }
            else
            {
                state.TopFrame = null;
            }

            state.MemInfo = this.MemInfo;

            state.EventQueue = new C5.LinkedList <VM.PostedEvent>();
            if (this.EventQueue != null)
            {
                foreach (SerializedPostedEvent evt in this.EventQueue)
                {
                    state.EventQueue.Add(evt.ToPostedEvent());
                }
            }

            state.RunState      = this.RunState;
            state.GeneralEnable = this.Enabled;

            UInt64 currentTickCount = Util.Clock.GetLongTickCount();

            state.StateCapturedOn = currentTickCount;

            Int64 relativeNextWakeup = (Int64)currentTickCount + (Int64)(this.NextWakeup - this.StateCapturedOn).TotalMilliseconds;

            if (relativeNextWakeup < 0)
            {
                relativeNextWakeup = 0;
            }

            state.NextWakeup = (UInt64)relativeNextWakeup;

            Int64 relativeTimerLastScheduledOn = (Int64)currentTickCount + (Int64)(this.TimerLastScheduledOn - this.StateCapturedOn).TotalMilliseconds;

            if (relativeTimerLastScheduledOn < 0)
            {
                relativeTimerLastScheduledOn = 0;
            }

            state.TimerLastScheduledOn = (UInt64)relativeTimerLastScheduledOn;
            state.TimerInterval        = this.TimerInterval;

            if (this.RunningEvent != null)
            {
                state.RunningEvent = this.RunningEvent.ToPostedEvent();
            }

            if (this.ActiveListens != null)
            {
                state.ActiveListens = this.ActiveListens;
            }
            else
            {
                state.ActiveListens = new Dictionary <int, VM.ActiveListen>();
            }

            state.StartParameter = this.StartParameter;

            state.MiscAttributes = new Dictionary <int, object[]>();
            if (this.MiscAttributes != null)
            {
                foreach (KeyValuePair <int, SerializedLSLPrimitive[]> kvp in MiscAttributes)
                {
                    state.MiscAttributes[kvp.Key] = SerializedLSLPrimitive.ToPrimitiveList(kvp.Value);
                }
            }

            state.OtherRuntime         = TotalRuntime;
            state.StartTimeOnSimulator = Util.Clock.GetLongTickCount();

            return(state);
        }
        public VM.RuntimeState ToRuntimeState()
        {
            VM.RuntimeState state = new VM.RuntimeState();
            state.IP = this.IP;
            state.LSLState = this.LSLState;
            state.Globals = SerializedLSLPrimitive.ToPrimitiveList(this.Globals);
            state.Operands = SerializedLSLPrimitive.ToPrimitiveStack(this.Operands);

            if (this.Calls != null)
            {
                state.Calls = new Stack<VM.StackFrame>(this.Calls.Length);
                //calls is a stack, so again push them in reverse order
                for (int i = this.Calls.Length - 1; i >= 0; i--)
                {
                    state.Calls.Push(this.Calls[i].ToStackFrame());
                }
            }
            else
            {
                state.Calls = new Stack<VM.StackFrame>();
            }

            if (state.Calls.Count > 0)
            {
                //DO NOT USE THE SERIALIZED TOPFRAME HERE, IT IS A DIFFERENT REFERENCE THAN 
                //state.Calls.Peek!!!
                state.TopFrame = state.Calls.Peek();
            }
            else
            {
                state.TopFrame = null;
            }

            state.MemInfo = this.MemInfo;

            state.EventQueue = new C5.LinkedList<VM.PostedEvent>();
            if (this.EventQueue != null)
            {
                foreach (SerializedPostedEvent evt in this.EventQueue)
                {
                    state.EventQueue.Add(evt.ToPostedEvent());
                }
            }

            state.RunState = this.RunState;
            state.GeneralEnable = this.Enabled;

            UInt64 currentTickCount = Util.Clock.GetLongTickCount();

            state.StateCapturedOn = currentTickCount;

            Int64 relativeNextWakeup = (Int64)currentTickCount + (Int64)(this.NextWakeup - this.StateCapturedOn).TotalMilliseconds;
            if (relativeNextWakeup < 0) relativeNextWakeup = 0;

            state.NextWakeup = (UInt64)relativeNextWakeup;

            Int64 relativeTimerLastScheduledOn = (Int64)currentTickCount + (Int64)(this.TimerLastScheduledOn - this.StateCapturedOn).TotalMilliseconds;
            if (relativeTimerLastScheduledOn < 0) relativeTimerLastScheduledOn = 0;

            state.TimerLastScheduledOn = (UInt64)relativeTimerLastScheduledOn;
            state.TimerInterval = this.TimerInterval;

            if (this.RunningEvent != null)
            {
                state.RunningEvent = this.RunningEvent.ToPostedEvent();
            }

            if (this.ActiveListens != null)
            {
                state.ActiveListens = this.ActiveListens;
            }
            else
            {
                state.ActiveListens = new Dictionary<int, VM.ActiveListen>();
            }

            state.StartParameter = this.StartParameter;

            state.MiscAttributes = new Dictionary<int,object[]>();
            if (this.MiscAttributes != null)
            {
                foreach (KeyValuePair<int, SerializedLSLPrimitive[]> kvp in MiscAttributes)
                {
                    state.MiscAttributes[kvp.Key] = SerializedLSLPrimitive.ToPrimitiveList(kvp.Value);
                }
            }

            state.OtherRuntime = TotalRuntime;
            state.StartTimeOnSimulator = Util.Clock.GetLongTickCount();

            return state;
        }