void Start()
 {
     cameraAdjuster   = this;
     playerTransforms = new List <Transform>();
     cam       = gameObject.GetComponent <Camera>();
     tvEffect  = gameObject.GetComponent <TV_Effect>();
     vhsEffect = gameObject.GetComponent <VHS_Effect>();
 }
    // Start is called before the first frame update
    void Start()
    {
        VHSEffect = GetComponent <VHS_Effect>();

        // Vertical Offset
        MinVHSVerticalOffset      = 0.0f;
        MaxVHSVerticalOffset      = 0.0f;
        VHSVerticalOffsetTime     = 0.0f;
        VHSTextureIntensityTime   = 0.0f;
        ShouldTransitionVHSOffset = false;

        MinTextureIntensityOffset        = 0.995f;
        MaxTextureIntensityOffset        = 0.0f;
        VHSTextureIntensityTime          = 0.0f;
        ShouldTransitionTextureIntensity = false;
    }