void Start() { cameraAdjuster = this; playerTransforms = new List <Transform>(); cam = gameObject.GetComponent <Camera>(); tvEffect = gameObject.GetComponent <TV_Effect>(); vhsEffect = gameObject.GetComponent <VHS_Effect>(); }
// Start is called before the first frame update void Start() { VHSEffect = GetComponent <VHS_Effect>(); // Vertical Offset MinVHSVerticalOffset = 0.0f; MaxVHSVerticalOffset = 0.0f; VHSVerticalOffsetTime = 0.0f; VHSTextureIntensityTime = 0.0f; ShouldTransitionVHSOffset = false; MinTextureIntensityOffset = 0.995f; MaxTextureIntensityOffset = 0.0f; VHSTextureIntensityTime = 0.0f; ShouldTransitionTextureIntensity = false; }