// Use this for initialization void Start() { this.m_Model = this.gameObject.transform.parent.gameObject.GetComponent <VGameModel> (); this.m_v2RealMapSize = GlobalManager.Instance.MapSize; this.m_v2MinimapSize = this.MapBg.GetComponent <RectTransform> ().sizeDelta; this.m_v2MinimapSize = new Vector2(this.m_v2MinimapSize.y, this.m_v2MinimapSize.x); SignalManager.Instance.AddHandler(SignalID.ShipParamChanged, this.SetPointPos); SignalManager.Instance.AddHandler(SignalID.GameView_ControlChanged, this.SetPointShape); }
// Use this for initialization void Start() { this.m_Model = this.gameObject.GetComponent <VGameModel> (); this.m_ChooBtnWidth = this.pf_ChooseShipToggle.GetComponent <RectTransform> ().sizeDelta.x; Btn_Setting.onClick.AddListener(delegate { ShowSettingPanel(); }); Btn_ClearTrack.onClick.AddListener(delegate { DrawManager.Instance.ClearTrack(this.m_Model.GetControlledShipID()); }); Sd_Progress.onValueChanged.AddListener(delegate { if (Mathf.Abs(Sd_Progress.value - this.m_LastValue) > 0.05) { VideoManager.Instance.SetCurrentIndex(Sd_Progress.value); } this.m_LastValue = Sd_Progress.value; }); }
void Start() { this.m_Model = this.gameObject.transform.parent.parent.gameObject.GetComponent <VGameModel> (); SignalManager.Instance.AddHandler(SignalID.ShipParamChanged, this.ShowParam); SignalManager.Instance.AddHandler(SignalID.SetTime, this.SetTime); }