public static VGA_COLOR GetUTFTColor(string name) { VGA_COLOR res = VGA_COLOR.VGA_BLACK; switch (name) { case "VGA_BLACK": res = VGA_COLOR.VGA_BLACK; break; case "VGA_WHITE": res = VGA_COLOR.VGA_WHITE; break; case "VGA_RED": res = VGA_COLOR.VGA_RED; break; case "VGA_GREEN": res = VGA_COLOR.VGA_GREEN; break; case "VGA_BLUE": res = VGA_COLOR.VGA_BLUE; break; case "VGA_SILVER": res = VGA_COLOR.VGA_SILVER; break; case "VGA_GRAY": res = VGA_COLOR.VGA_GRAY; break; case "VGA_MAROON": res = VGA_COLOR.VGA_MAROON; break; case "VGA_YELLOW": res = VGA_COLOR.VGA_YELLOW; break; case "VGA_OLIVE": res = VGA_COLOR.VGA_OLIVE; break; case "VGA_LIME": res = VGA_COLOR.VGA_LIME; break; case "VGA_AQUA": res = VGA_COLOR.VGA_AQUA; break; case "VGA_TEAL": res = VGA_COLOR.VGA_TEAL; break; case "VGA_NAVY": res = VGA_COLOR.VGA_NAVY; break; case "VGA_FUCHSIA": res = VGA_COLOR.VGA_FUCHSIA; break; case "VGA_PURPLE": res = VGA_COLOR.VGA_PURPLE; break; } return(res); }
public static UInt16 GetUTFTColorBytes(VGA_COLOR index) { UInt16 res = 0; switch (index) { case VGA_COLOR.VGA_BLACK: res = 0x0000; break; case VGA_COLOR.VGA_WHITE: res = 0xFFFF; break; case VGA_COLOR.VGA_RED: res = 0xF800; break; case VGA_COLOR.VGA_GREEN: res = 0x0400; break; case VGA_COLOR.VGA_BLUE: res = 0x001F; break; case VGA_COLOR.VGA_SILVER: res = 0xC618; break; case VGA_COLOR.VGA_GRAY: res = 0x8410; break; case VGA_COLOR.VGA_MAROON: res = 0x8000; break; case VGA_COLOR.VGA_YELLOW: res = 0xFFE0; break; case VGA_COLOR.VGA_OLIVE: res = 0x8400; break; case VGA_COLOR.VGA_LIME: res = 0x07E0; break; case VGA_COLOR.VGA_AQUA: res = 0x07FF; break; case VGA_COLOR.VGA_TEAL: res = 0x0410; break; case VGA_COLOR.VGA_NAVY: res = 0x0010; break; case VGA_COLOR.VGA_FUCHSIA: res = 0xF81F; break; case VGA_COLOR.VGA_PURPLE: res = 0x8010; break; } return(res); }
public static VGA_COLOR GetUTFTColor(UInt16 clr) { VGA_COLOR res = VGA_COLOR.VGA_BLACK; switch (clr) { case 0x0000: res = VGA_COLOR.VGA_BLACK; break; case 0xFFFF: res = VGA_COLOR.VGA_WHITE; break; case 0xF800: res = VGA_COLOR.VGA_RED; break; case 0x0400: res = VGA_COLOR.VGA_GREEN; break; case 0x001F: res = VGA_COLOR.VGA_BLUE; break; case 0xC618: res = VGA_COLOR.VGA_SILVER; break; case 0x8410: res = VGA_COLOR.VGA_GRAY; break; case 0x8000: res = VGA_COLOR.VGA_MAROON; break; case 0xFFE0: res = VGA_COLOR.VGA_YELLOW; break; case 0x8400: res = VGA_COLOR.VGA_OLIVE; break; case 0x07E0: res = VGA_COLOR.VGA_LIME; break; case 0x07FF: res = VGA_COLOR.VGA_AQUA; break; case 0x0410: res = VGA_COLOR.VGA_TEAL; break; case 0x0010: res = VGA_COLOR.VGA_NAVY; break; case 0xF81F: res = VGA_COLOR.VGA_FUCHSIA; break; case 0x8010: res = VGA_COLOR.VGA_PURPLE; break; } return(res); }
public static Color GetUTFTColor(VGA_COLOR index) { Color res = Color.FromArgb(0, 0, 0); switch (index) { case VGA_COLOR.VGA_BLACK: res = Color.FromArgb(0, 0, 0); break; case VGA_COLOR.VGA_WHITE: res = Color.FromArgb(248, 252, 248); break; case VGA_COLOR.VGA_RED: res = Color.FromArgb(248, 0, 0); break; case VGA_COLOR.VGA_GREEN: res = Color.FromArgb(0, 128, 0); break; case VGA_COLOR.VGA_BLUE: res = Color.FromArgb(0, 0, 248); break; case VGA_COLOR.VGA_SILVER: res = Color.FromArgb(192, 192, 192); break; case VGA_COLOR.VGA_GRAY: res = Color.FromArgb(128, 128, 128); break; case VGA_COLOR.VGA_MAROON: res = Color.FromArgb(128, 0, 0); break; case VGA_COLOR.VGA_YELLOW: res = Color.FromArgb(248, 252, 0); break; case VGA_COLOR.VGA_OLIVE: res = Color.FromArgb(128, 128, 0); break; case VGA_COLOR.VGA_LIME: res = Color.FromArgb(0, 252, 0); break; case VGA_COLOR.VGA_AQUA: res = Color.FromArgb(0, 252, 248); break; case VGA_COLOR.VGA_TEAL: res = Color.FromArgb(0, 128, 128); break; case VGA_COLOR.VGA_NAVY: res = Color.FromArgb(0, 0, 128); break; case VGA_COLOR.VGA_FUCHSIA: res = Color.FromArgb(248, 0, 248); break; case VGA_COLOR.VGA_PURPLE: res = Color.FromArgb(128, 0, 128); break; } return(res); }
public static Color GetUTFTColor(VGA_COLOR index) { Color res = Color.FromArgb(0, 0, 0); switch (index) { case VGA_COLOR.VGA_BLACK: res = Color.FromArgb(0, 0, 0); break; case VGA_COLOR.VGA_WHITE: res = Color.FromArgb(248, 252, 248); break; case VGA_COLOR.VGA_RED: res = Color.FromArgb(248, 0, 0); break; case VGA_COLOR.VGA_GREEN: res = Color.FromArgb(0, 128, 0); break; case VGA_COLOR.VGA_BLUE: res = Color.FromArgb(0, 0, 248); break; case VGA_COLOR.VGA_SILVER: res = Color.FromArgb(192, 192, 192); break; case VGA_COLOR.VGA_GRAY: res = Color.FromArgb(128, 128, 128); break; case VGA_COLOR.VGA_MAROON: res = Color.FromArgb(128, 0, 0); break; case VGA_COLOR.VGA_YELLOW: res = Color.FromArgb(248, 252, 0); break; case VGA_COLOR.VGA_OLIVE: res = Color.FromArgb(128, 128, 0); break; case VGA_COLOR.VGA_LIME: res = Color.FromArgb(0, 252, 0); break; case VGA_COLOR.VGA_AQUA: res = Color.FromArgb(0, 252, 248); break; case VGA_COLOR.VGA_TEAL: res = Color.FromArgb(0, 128, 128); break; case VGA_COLOR.VGA_NAVY: res = Color.FromArgb(0, 0, 128); break; case VGA_COLOR.VGA_FUCHSIA: res = Color.FromArgb(248, 0, 248); break; case VGA_COLOR.VGA_PURPLE: res = Color.FromArgb(128, 0, 128); break; } return res; }
public static UInt16 GetUTFTColorBytes(VGA_COLOR index) { UInt16 res = 0; switch (index) { case VGA_COLOR.VGA_BLACK: res = 0x0000; break; case VGA_COLOR.VGA_WHITE: res = 0xFFFF; break; case VGA_COLOR.VGA_RED: res = 0xF800; break; case VGA_COLOR.VGA_GREEN: res = 0x0400; break; case VGA_COLOR.VGA_BLUE: res = 0x001F; break; case VGA_COLOR.VGA_SILVER: res = 0xC618; break; case VGA_COLOR.VGA_GRAY: res = 0x8410; break; case VGA_COLOR.VGA_MAROON: res = 0x8000; break; case VGA_COLOR.VGA_YELLOW: res = 0xFFE0; break; case VGA_COLOR.VGA_OLIVE: res = 0x8400; break; case VGA_COLOR.VGA_LIME: res = 0x07E0; break; case VGA_COLOR.VGA_AQUA: res = 0x07FF; break; case VGA_COLOR.VGA_TEAL: res = 0x0410; break; case VGA_COLOR.VGA_NAVY: res = 0x0010; break; case VGA_COLOR.VGA_FUCHSIA: res = 0xF81F; break; case VGA_COLOR.VGA_PURPLE: res = 0x8010; break; } return res; }