Beispiel #1
0
        public virtual void WriteToSaveGame(VFile savefile)
        {
            savefile.Write(visible);

            game.WriteSaveGameString(materialName, savefile);

            savefile.Write(width);
            savefile.Write(height);

            savefile.WriteT(color);
            savefile.WriteT(position);
            savefile.WriteT(velocity);

            savefile.Write(powerup);
            savefile.Write(removed);
            savefile.Write(fadeOut);
        }
Beispiel #2
0
        public virtual void WriteToSaveGame(VFile savefile)
        {
            game.WriteSaveGameString(materialName, savefile);

            savefile.Write(width);
            savefile.Write(height);
            savefile.Write(visible);

            savefile.WriteT(entColor);
            savefile.WriteT(position);
            savefile.Write(rotation);
            savefile.Write(rotationSpeed);
            savefile.WriteT(velocity);

            savefile.Write(fadeIn);
            savefile.Write(fadeOut);
        }