public override void WillCreateLink(ref VFXSlot myInput, ref VFXSlot otherOutput)
        {
            if (!myInput.IsMasterSlot())
            {
                return;
            }
            //Since every input will change at the same time the metric to change is :
            // if we have no input links yet

            var  myInputCopy = myInput;
            bool hasLink     = inputPorts.Any(t => t.model != myInputCopy && t.model.HasLink());
            int  index       = model.GetSlotIndex(myInput);

            if (model.staticSlotIndex.Contains(index))
            {
                return;
            }

            // The new link is impossible if we don't change (case of a vector3 trying to be linked to a vector4)
            bool linkImpossibleNow = !myInput.CanLink(otherOutput) || !otherOutput.CanLink(myInput);

            var bestAffinity = model.GetBestAffinityType(otherOutput.property.type);

            if ((!hasLink || linkImpossibleNow) && bestAffinity != null)
            {
                model.SetOperandType(bestAffinity);
                myInput = model.GetInputSlot(index);
            }
        }
        public override void WillCreateLink(ref VFXSlot myInput, ref VFXSlot otherOutput)
        {
            if (!myInput.IsMasterSlot())
            {
                return;
            }
            var bestAffinityType = model.GetBestAffinityType(otherOutput.property.type);

            if (bestAffinityType != null)
            {
                int index = model.GetSlotIndex(myInput);
                model.SetOperandType(index, bestAffinityType);
                myInput = model.GetInputSlot(index);
            }
        }
Beispiel #3
0
        public string ComputeSlotPath(VFXSlot slot)
        {
            if (slot.IsMasterSlot())
            {
                return(string.Empty);
            }

            var parent = slot.GetParent();
            var name   = slot.name;

            while (!parent.IsMasterSlot())
            {
                name   = string.Format("{0}.{1}", parent.name, name);
                parent = parent.GetParent();
            }
            return(name);
        }
        public override void WillCreateLink(ref VFXSlot myInput, ref VFXSlot otherOutput)
        {
            if (!myInput.IsMasterSlot())
            {
                return;
            }
            int inputIndex = model.GetSlotIndex(myInput);
            IVFXOperatorNumericUnifiedConstrained constraintInterface = model as IVFXOperatorNumericUnifiedConstrained;

            if (!constraintInterface.slotIndicesThatMustHaveSameType.Contains(inputIndex))
            {
                base.WillCreateLink(ref myInput, ref otherOutput);
                return;
            }

            bool scalar = constraintInterface.slotIndicesThatCanBeScalar.Contains(inputIndex);

            if (scalar)
            {
                var bestAffinityType = model.GetBestAffinityType(otherOutput.property.type);

                VFXSlot otherSlotWithConstraint = model.inputSlots.Where((t, i) => constraintInterface.slotIndicesThatMustHaveSameType.Contains(i)).FirstOrDefault();

                if (otherSlotWithConstraint == null || otherSlotWithConstraint.property.type == bestAffinityType)
                {
                    model.SetOperandType(inputIndex, bestAffinityType);
                    myInput = model.GetInputSlot(inputIndex);
                }
                else if (!myInput.CanLink(otherOutput) || !otherOutput.CanLink(myInput))  // if the link is invalid if we don't change the type, change the type to the matching scalar
                {
                    var bestScalarAffinityType = model.GetBestAffinityType(GetMatchingScalar(otherOutput.property.type));
                    if (bestScalarAffinityType != null)
                    {
                        model.SetOperandType(inputIndex, bestScalarAffinityType);
                        myInput = model.GetInputSlot(inputIndex);
                    }
                }
                return; // never change the type of other constraint if the linked slot is scalar
            }

            VFXSlot input = myInput;

            bool hasLinks = model.inputSlots.Where((t, i) => t != input && t.HasLink(true) && constraintInterface.slotIndicesThatMustHaveSameType.Contains(i) && !constraintInterface.slotIndicesThatCanBeScalar.Contains(i)).Count() > 0;

            bool linkPossible = myInput.CanLink(otherOutput) && otherOutput.CanLink(myInput);

            if (!hasLinks || !linkPossible)  //Change the type if other type having the same constraint have no link or if the link will fail if we don't
            {
                var bestAffinityType = model.GetBestAffinityType(otherOutput.property.type);
                if (bestAffinityType != null)
                {
                    foreach (int slotIndex in constraintInterface.slotIndicesThatMustHaveSameType)
                    {
                        if (!constraintInterface.slotIndicesThatCanBeScalar.Contains(slotIndex) || GetMatchingScalar(bestAffinityType) != model.GetInputSlot(slotIndex).property.type)
                        {
                            model.SetOperandType(slotIndex, bestAffinityType);
                        }
                    }

                    myInput = model.GetInputSlot(inputIndex);
                }
            }
        }