Beispiel #1
0
 private void LoadData()
 {
     Physics2D.IgnoreLayerCollision(LayerMask.NameToLayer("Player"), LayerMask.NameToLayer("Enemy"));
     SceneManager.sceneLoaded += (Scene, Load) => Languages.UpdateLanguageInScene();
     Languages.LanguageCurrent = Languages.Nation.VietNam;
     Languages.LoadData();
     VFXManager.LoadData();
     ChestManager.LoadData();
     RewardManager.LoadData();
     WeaponManager.LoadData();
     DataMap.LoadData();
 }