Beispiel #1
0
    /*
     * Add star to system
     */
    public void AddStar(Star a)
    {
        int  index = -1;
        bool flag  = false;

        for (index = 0; index < maxStarNum; index++)
        {
            if (validMap[index] == false)
            {
                flag = true;
                break;
            }
            alpha = GetAlphaOfGearsMethod(gearsMethodOrderNum);
        }
        if (flag == false)
        {
            Debug.Log("Star system full!");
        }
        else
        {
            s[index]        = a;
            validMap[index] = true;
            validCount++;
            updateNumBeforeGearsMethod = 0;
            old_velAll = new VEC[gearsMethodOrderNum - 1, validCount];
            old_posAll = new VEC[gearsMethodOrderNum - 1, validCount];
        }
    }
Beispiel #2
0
    public static VEC LU_Solve(MAT A1, VEC b1)
    {
        MAT A = new MAT(A1);
        VEC b = new VEC(b1);
        int n = A.dim();

        A = luFact(A);
        MAT L = new MAT(n);
        MAT U = new MAT(n);

        for (int i = 1; i < n; i++)
        {
            for (int j = 0; j < i; j++)
            {
                L[i][j] = A[i][j];
            }
        }
        for (int i = 0; i < n; i++)
        {
            L[i][i] = 1;
        }

        for (int i = 0; i < n; i++)
        {
            for (int j = i; j < n; j++)
            {
                U[i][j] = A[i][j];
            }
        }
        VEC y = fwdSubs(L, b);
        VEC x = bckSubs(U, y);

        return(x);
    }
Beispiel #3
0
 public MAT(int dim)
 {
     n  = dim;
     va = new VEC[n];
     for (int i = 0; i < n; i++)
     {
         va[i] = new VEC(n);
     }
 }
Beispiel #4
0
 public VECV3(int n, VEC[] a)
 {
     dim = n;
     val = new VEC[dim];
     for (int i = 0; i < dim; i++)
     {
         val[i] = new VEC(a[i]);
     }
 }
Beispiel #5
0
 public VECV3(int n)
 {
     dim = n;
     val = new VEC[dim];
     for (int i = 0; i < dim; i++)
     {
         val[i] = new VEC(3);
     }
 }
Beispiel #6
0
 public VECV3(VECV3 v1)
 {
     dim = v1.len();
     val = new VEC[dim];
     for (int i = 0; i < dim; i++)
     {
         val[i] = new VEC(v1[i]);
     }
 }
Beispiel #7
0
 public MAT(MAT m1)
 {
     n  = m1.dim();
     va = new VEC[n];
     for (int i = 0; i < n; i++)
     {
         va[i] = new VEC(m1[i]);
     }
 }
Beispiel #8
0
 public VEC(VEC v1)
 {
     dim = v1.len();
     val = new double[dim];
     for (int i = 0; i < dim; i++)
     {
         val[i] = v1[i];
     }
 }
Beispiel #9
0
 public starSystem()
 {
     validMap = new bool[maxStarNum];
     s        = new Star[maxStarNum];
     for (int i = 0; i < maxStarNum; i++)
     {
         s[i] = new Star();
     }
     alpha = new VEC(gearsMethodOrderNum + 1);
 }
Beispiel #10
0
    /*
     * Return distance between two input vectors
     */
    private double Distance(VEC a, VEC b)
    {
        double dist = 0;

        for (int i = 0; i < 3; i++)
        {
            dist += Math.Pow(a[i] - b[i], 2);
        }
        return(Math.Sqrt(dist));
    }
Beispiel #11
0
    public static VECV3 operator -(VECV3 v1)
    {
        int n = v1.len();

        for (int i = 0; i < n; i++)
        {
            v1[i] = new VEC(-v1[i]);
        }
        return(v1);
    }
Beispiel #12
0
    public VEC abs()
    {
        VEC s = new VEC(dim);

        for (int i = 0; i < dim; i++)
        {
            s[i] = val[i].abs();
        }
        return(s);
    }
Beispiel #13
0
    public static VEC operator *(double a, VEC v1)
    {
        int n = v1.len();
        VEC v = new VEC(n);

        for (int i = 0; i < n; i++)
        {
            v[i] = v1[i] * a;
        }
        return(v);
    }
Beispiel #14
0
    public static VEC operator /(VEC v1, double a)
    {
        int n = v1.len();
        VEC v = new VEC(n);

        for (int i = 0; i < n; i++)
        {
            v[i] = v1[i] / a;
        }
        return(v);
    }
Beispiel #15
0
    public static VEC operator -(VEC v1, VEC v2)
    {
        int n = v1.len();
        VEC v = new VEC(n);

        for (int i = 0; i < n; i++)
        {
            v[i] = v1[i] - v2[i];
        }
        return(v);
    }
Beispiel #16
0
    public static VEC fwdSubs(MAT m1, VEC b)
    {
        int len = b.len();
        VEC v   = new VEC(len);

        for (int i = 0; i < len; i++)
        {
            double s = 0;
            for (int j = 0; j < i; j++)
            {
                s += m1[i][j] * v[j];
            }
            v[i] = (b[i] - s) / m1[i][i];
        }
        return(v);
    }
Beispiel #17
0
    public static VEC Normalize(VEC v)
    {
        int    n   = v.len();
        VEC    X   = new VEC(n);
        double abs = v.abs();

        if (abs < 1E-12)
        {
            return(X);
        }
        else
        {
            X = v / abs;
            return(X);
        }
    }
Beispiel #18
0
 public MAT(int dim, double[] a)
 {
     n  = dim;
     va = new VEC[n];
     for (int i = 0; i < n; i++)
     {
         va[i] = new VEC(n);
     }
     for (int i = 0; i < n; i++)
     {
         for (int j = 0; j < n; j++)
         {
             this[i][j] = a[i * n + j];
         }
     }
 }
Beispiel #19
0
    public static VECV3 fwdSubs(MATM3 m1, VECV3 b)
    {
        int   len = b.len();
        VECV3 v   = new VECV3(len);

        for (int i = 0; i < len; i++)
        {
            VEC s = new VEC(3);
            for (int j = 0; j < i; j++)
            {
                s += m1[i][j] * v[j];
            }
            v[i] = (b[i] - s) / m1[i][i];
        }
        return(v);
    }
Beispiel #20
0
    public static VEC operator *(VEC v1, MAT m1)
    {
        int    n = m1.dim();
        VEC    v = new VEC(n);
        double s;

        for (int i = 0; i < n; i++)
        {
            s = 0;
            for (int j = 0; j < n; j++)
            {
                s += v1[j] * m1[j][i];
            }
            v[i] = s;
        }
        return(v);
    }
Beispiel #21
0
    public static VEC bckSubs(MAT m1, VEC b)
    {
        int len = b.len();
        VEC v   = new VEC(len);

        for (int i = 0; i < len; i++)
        {
            v[i] = b[i];
        }
        for (int i = len - 1; i >= 0; i--)
        {
            v[i] = v[i] / m1[i][i];
            for (int j = i - 1; j >= 0; j--)
            {
                v[j] = v[j] - (m1[j][i] * v[i]);
            }
        }
        return(v);
    }
Beispiel #22
0
    /*
     * Return vector of coefficients of Gear's Method with certain order number
     */
    private VEC GetAlphaOfGearsMethod(int order)
    {
        MAT A = new MAT(order + 1);
        VEC b = new VEC(order + 1);

        for (int i = 0; i < order + 1; i++)
        {
            b[i]        = 1;
            A[i][order] = i;
        }

        for (int k = 0; k <= order; k++)
        {
            for (int j = 0; j < order; j++)
            {
                A[k][j] = Math.Pow(-j, k);
            }
        }
        VEC v = numericalFunctions.LU_Solve(A, b);

        return(v);
    }
Beispiel #23
0
    public static double Lp_norm(VEC v, double p)
    {
        double s = 0;

        if (p == -1)
        {
            for (int i = 0; i < v.len(); i++)
            {
                if (s < Math.Abs(v[i]))
                {
                    s = Math.Abs(v[i]);
                }
            }
        }
        else
        {
            for (int i = 0; i < v.len(); i++)
            {
                s += Math.Pow(v[i], p);
            }
            s = Math.Pow(s, 1.0 / p);
        }
        return(s);
    }
Beispiel #24
0
    /*
     * void UpdateTrapezoidalMethod(double h)
     *
     * Trapezoidal method on velocity
     * Trapezoidal method on position
     *
     * Is the most accurate method
     */
    public void UpdateTrapezoidalMethod(double h)
    {
        if (validCount <= 0)
        {
            return;
        }

        // Map valid star index into validIndex
        int[] validIndex = new int[validCount];
        int   indexTmp   = 0;

        for (int i = 0; i < maxStarNum; i++)
        {
            if (validMap[i] == true)
            {
                validIndex[indexTmp] = i;
                indexTmp++;
            }
        }

        // copy velocity and position of all stars into arrays
        VEC[] velAll     = new VEC[validCount];
        VEC[] new_velAll = new VEC[validCount];

        VEC[] posAll     = new VEC[validCount];
        VEC[] new_posAll = new VEC[validCount];

        VEC massAll = new VEC(validCount);

        for (int i = 0; i < validCount; i++)
        {
            velAll[i]     = new VEC(s[validIndex[i]].vel);
            new_velAll[i] = new VEC(s[validIndex[i]].vel);

            posAll[i]     = new VEC(s[validIndex[i]].pos);
            new_posAll[i] = new VEC(s[validIndex[i]].pos);

            massAll[i] = s[validIndex[i]].mass;
        }

        double e_threshold = 1E-9; // the error threshold of performing Newton’s Method
        double err         = 1.0 + e_threshold;
        int    maxIterNum  = 100;  // Newton’s Method might not converge, we need a max iteration number to terminate.

        while (err > e_threshold & maxIterNum > 0)
        {
            VECV3 F = new VECV3(2 * validCount);

            for (int i = 0; i < validCount; i++)
            {
                VEC a = new VEC(3);
                for (int j = 0; j < validCount; j++)
                {
                    if (i != j)
                    {
                        a += 0.5 * VEC.Normalize(new_posAll[j] - new_posAll[i]) * massAll[j] / DistancePow2(new_posAll[i], new_posAll[j])
                             + 0.5 * VEC.Normalize(posAll[j] - posAll[i]) * massAll[j] / DistancePow2(posAll[i], posAll[j]);
                    }
                }
                F[i] = G * a - (new_velAll[i] - velAll[i]) / h;
            }

            for (int i = validCount; i < 2 * validCount; i++)
            {
                F[i] = (new_posAll[i - validCount] - posAll[i - validCount]) / h - 0.5 * (new_velAll[i - validCount] + velAll[i - validCount]);
            }

            MATM3 JF = new MATM3(2 * validCount);
            MAT   tmp;
            for (int i = 0; i < validCount; i++)
            {
                tmp = new MAT(3);
                for (int k = 0; k < 3; k++)
                {
                    tmp[k][k] = -1.0 / h;
                }
                JF[i][i] = tmp;
            }
            for (int i = 0; i < validCount; i++)
            {
                for (int j_inJF = validCount; j_inJF < 2 * validCount; j_inJF++)
                {
                    int j = j_inJF - validCount;
                    tmp = new MAT(3);
                    if (i != j)
                    {
                        for (int a = 0; a < 3; a++)
                        {
                            for (int b = 0; b < 3; b++)
                            {
                                if (a == b)
                                {
                                    tmp[a][b] = massAll[j] * G *
                                                (-3 * Math.Pow(DistancePow2(new_posAll[j], new_posAll[i]), -2.5) * (new_posAll[j][a] - new_posAll[i][a]) * new_posAll[j][a]
                                                 + Math.Pow(DistancePow2(new_posAll[j], new_posAll[i]), -1.5));
                                }
                                else
                                {
                                    tmp[a][b] = massAll[j] * G * -3 * Math.Pow(DistancePow2(new_posAll[j], new_posAll[i]), -2.5) * (new_posAll[j][a] - new_posAll[i][a]) * (new_posAll[j][b] - new_posAll[i][b]);
                                }
                            }
                        }
                    }
                    else
                    {
                        for (int a = 0; a < 3; a++)
                        {
                            for (int b = 0; b < 3; b++)
                            {
                                if (a == b)
                                {
                                    double sInTmp = 0;
                                    for (int k = 0; k < validCount; k++)
                                    {
                                        if (k != j)
                                        {
                                            sInTmp += massAll[k] *
                                                      (3 * Math.Pow(DistancePow2(new_posAll[k], new_posAll[j]), -2.5) * (new_posAll[k][a] - new_posAll[j][a]) * (new_posAll[k][a] - new_posAll[i][a])
                                                       - Math.Pow(DistancePow2(new_posAll[k], new_posAll[j]), -1.5));
                                        }
                                    }
                                    tmp[a][a] = G * sInTmp;
                                }
                                else
                                {
                                    double sInTmp = 0;
                                    for (int k = 0; k < validCount; k++)
                                    {
                                        if (k != j)
                                        {
                                            sInTmp += massAll[k] *
                                                      (3 * Math.Pow(DistancePow2(new_posAll[k], new_posAll[j]), -2.5) * (new_posAll[k][a] - new_posAll[j][a]) * (new_posAll[k][b] * new_posAll[i][b]));
                                        }
                                    }
                                    tmp[a][a] = G * sInTmp;
                                }
                            }
                        }
                    }
                    JF[i][j_inJF] = 0.5 * tmp;
                }
            }

            for (int i = validCount; i < 2 * validCount; i++)
            {
                for (int j = 0; j < validCount; j++)
                {
                    if (i - validCount == j)
                    {
                        tmp = new MAT(3);
                        for (int k = 0; k < 3; k++)
                        {
                            tmp[k][k] = -0.5;
                        }
                        JF[i][j] = tmp;
                    }
                }
            }

            for (int i = validCount; i < 2 * validCount; i++)
            {
                for (int j = validCount; j < 2 * validCount; j++)
                {
                    if (i == j)
                    {
                        tmp = new MAT(3);
                        for (int k = 0; k < 3; k++)
                        {
                            tmp[k][k] = 1.0 / h;
                        }
                        JF[i][j] = tmp;
                    }
                }
            }

            VECV3 delta = numericalFunctions.LU_Solve(JF, -F);

            for (int i = 0; i < validCount; i++)
            {
                new_velAll[i] += delta[i];
                new_posAll[i] += delta[i + validCount];
            }
            err = VECV3.L2_norm_special(F);

            maxIterNum--;
            if (maxIterNum == 0)
            {
                Debug.Log("Max iter number reached. Err: " + err + "  Using Forward method instead in this period.");
                for (int i = 0; i < numOfForwardMethodInstead; i++)
                {
                    UpdateForwardMethod(h / numOfForwardMethodInstead);
                }
                return;
            }
        }

        // Apply new position and velocity to Star objects
        for (int i = 0; i < validCount; i++)
        {
            if (maxIterNum != 0)
            {
                s[validIndex[i]].vel = new_velAll[i];
                s[validIndex[i]].pos = new_posAll[i];
            }
        }

        // Check if any pair of stars have distance smaller than minDistanceToDistroy.
        // If so, merge two stars.
        for (int i = 0; i < validCount; i++)
        {
            for (int j = i + 1; j < validCount; j++)
            {
                if (DistanceBetweenStarsPow2(s[validIndex[i]], s[validIndex[j]]) < minDistanceToDistroy)
                {
                    s[validIndex[j]].pos  += (s[validIndex[i]].pos - s[validIndex[j]].pos) * s[validIndex[i]].mass / (s[validIndex[j]].mass + s[validIndex[i]].mass);
                    s[validIndex[j]].vel   = (s[validIndex[j]].vel * s[validIndex[j]].mass + s[validIndex[i]].vel * s[validIndex[i]].mass) / (s[validIndex[j]].mass + s[validIndex[i]].mass);
                    s[validIndex[j]].mass += s[validIndex[i]].mass;
                    DestroyStar(s[validIndex[i]], 0);
                    continue;
                }
            }
        }
    }
Beispiel #25
0
    /*
     * void UpdateBackwardMethod(double h)
     *
     * Backward method on velocity
     * Trapezoidal method on position
     */
    public void UpdateBackwardMethod(double h)
    {
        if (validCount <= 0)
        {
            return;
        }
        int[] validIndex = new int[validCount];
        int   indexTmp   = 0;

        for (int i = 0; i < maxStarNum; i++)
        {
            if (validMap[i] == true)
            {
                validIndex[indexTmp] = i;
                indexTmp++;
            }
        }

        VEC[] velAll     = new VEC[validCount];
        VEC[] new_velAll = new VEC[validCount];

        VEC[] posAll     = new VEC[validCount];
        VEC[] new_posAll = new VEC[validCount];

        VEC massAll = new VEC(validCount);

        for (int i = 0; i < validCount; i++)
        {
            velAll[i]     = new VEC(s[validIndex[i]].vel);
            new_velAll[i] = new VEC(s[validIndex[i]].vel);

            posAll[i]     = new VEC(s[validIndex[i]].pos);
            new_posAll[i] = new VEC(s[validIndex[i]].pos);

            massAll[i] = s[validIndex[i]].mass;
        }

        double e_threshold = 1E-7;
        double err         = 1.0 + e_threshold;
        int    maxIterNum  = 100;

        while (err > e_threshold & maxIterNum > 0)
        {
            VECV3 F = new VECV3(2 * validCount);
            for (int i = 0; i < validCount; i++)
            {
                VEC a = new VEC(3);
                for (int j = 0; j < validCount; j++)
                {
                    if (i != j)
                    {
                        a += VEC.Normalize(new_posAll[j] - new_posAll[i]) * massAll[j] / DistancePow2(new_posAll[i], new_posAll[j]);
                    }
                }
                F[i] = G * a - (new_velAll[i] - velAll[i]) / h;
            }
            for (int i = validCount; i < 2 * validCount; i++)
            {
                F[i] = (new_posAll[i - validCount] - posAll[i - validCount]) / h - 0.5 * (new_velAll[i - validCount] + velAll[i - validCount]);
            }

            MATM3 JF = new MATM3(2 * validCount);
            MAT   tmp;
            for (int i = 0; i < validCount; i++)
            {
                tmp = new MAT(3);
                for (int k = 0; k < 3; k++)
                {
                    tmp[k][k] = -1.0 / h;
                }
                JF[i][i] = tmp;
            }
            for (int i = 0; i < validCount; i++)
            {
                for (int j_inJF = validCount; j_inJF < 2 * validCount; j_inJF++)
                {
                    int j = j_inJF - validCount;
                    tmp = new MAT(3);
                    if (i != j)
                    {
                        for (int a = 0; a < 3; a++)
                        {
                            for (int b = 0; b < 3; b++)
                            {
                                if (a == b)
                                {
                                    tmp[a][b] = massAll[j] * G *
                                                (-3 * Math.Pow(DistancePow2(new_posAll[j], new_posAll[i]), -2.5) * (new_posAll[j][a] - new_posAll[i][a]) * new_posAll[j][a]
                                                 + Math.Pow(DistancePow2(new_posAll[j], new_posAll[i]), -1.5));
                                }
                                else
                                {
                                    tmp[a][b] = massAll[j] * G * -3 * Math.Pow(DistancePow2(new_posAll[j], new_posAll[i]), -2.5) * (new_posAll[j][a] - new_posAll[i][a]) * (new_posAll[j][b] - new_posAll[i][b]);
                                }
                            }
                        }
                    }
                    else
                    {
                        for (int a = 0; a < 3; a++)
                        {
                            for (int b = 0; b < 3; b++)
                            {
                                if (a == b)
                                {
                                    double sInTmp = 0;
                                    for (int k = 0; k < validCount; k++)
                                    {
                                        if (k != j)
                                        {
                                            sInTmp += massAll[k] *
                                                      (3 * Math.Pow(DistancePow2(new_posAll[k], new_posAll[j]), -2.5) * (new_posAll[k][a] - new_posAll[j][a]) * (new_posAll[k][a] - new_posAll[i][a])
                                                       - Math.Pow(DistancePow2(new_posAll[k], new_posAll[j]), -1.5));
                                        }
                                    }
                                    tmp[a][a] = G * sInTmp;
                                }
                                else
                                {
                                    double sInTmp = 0;
                                    for (int k = 0; k < validCount; k++)
                                    {
                                        if (k != j)
                                        {
                                            sInTmp += massAll[k] *
                                                      (3 * Math.Pow(DistancePow2(new_posAll[k], new_posAll[j]), -2.5) * (new_posAll[k][a] - new_posAll[j][a]) * (new_posAll[k][b] * new_posAll[i][b]));
                                        }
                                    }
                                    tmp[a][a] = G * sInTmp;
                                }
                            }
                        }
                    }
                    JF[i][j_inJF] = tmp;
                }
            }

            for (int i = validCount; i < 2 * validCount; i++)
            {
                for (int j = 0; j < validCount; j++)
                {
                    if (i - validCount == j)
                    {
                        tmp = new MAT(3);
                        for (int k = 0; k < 3; k++)
                        {
                            tmp[k][k] = -0.5;
                        }
                        JF[i][j] = tmp;
                    }
                }
            }

            for (int i = validCount; i < 2 * validCount; i++)
            {
                for (int j = validCount; j < 2 * validCount; j++)
                {
                    if (i == j)
                    {
                        tmp = new MAT(3);
                        for (int k = 0; k < 3; k++)
                        {
                            tmp[k][k] = 1.0 / h;
                        }
                        JF[i][j] = tmp;
                    }
                }
            }
            VECV3 delta = numericalFunctions.LU_Solve(JF, -F);
            for (int i = 0; i < validCount; i++)
            {
                new_velAll[i] += delta[i];
                new_posAll[i] += delta[i + validCount];
            }
            err = VECV3.L2_norm_special(F);

            maxIterNum--;
            if (maxIterNum == 0)
            {
                Debug.Log("Max iter number reached. Err: " + err + "  Using Forward method instead in this period.");
                UpdateForwardMethod(h / 2.0);
                UpdateForwardMethod(h / 2.0);
                return;
            }
        }
        for (int i = 0; i < validCount; i++)
        {
            if (maxIterNum != 0)
            {
                s[validIndex[i]].vel = new_velAll[i];
                s[validIndex[i]].pos = new_posAll[i];
            }
        }

        for (int i = 0; i < validCount; i++)
        {
            for (int j = i + 1; j < validCount; j++)
            {
                if (DistanceBetweenStarsPow2(s[validIndex[i]], s[validIndex[j]]) < minDistanceToDistroy)
                {
                    s[validIndex[j]].pos  += (s[validIndex[i]].pos - s[validIndex[j]].pos) * s[validIndex[i]].mass / (s[validIndex[j]].mass + s[validIndex[i]].mass);
                    s[validIndex[j]].vel   = (s[validIndex[j]].vel * s[validIndex[j]].mass + s[validIndex[i]].vel * s[validIndex[i]].mass) / (s[validIndex[j]].mass + s[validIndex[i]].mass);
                    s[validIndex[j]].mass += s[validIndex[i]].mass;
                    DestroyStar(s[validIndex[i]], 0);
                    continue;
                }
            }
        }
    }
Beispiel #26
0
    /*
     * Simplest way to update the system but have the most error
     */
    public void UpdateForwardMethod(double h)
    {
        int[] validIndex = new int[validCount];
        int   indexTmp   = 0;

        VEC[] newvels = new VEC[validCount];
        for (int i = 0; i < validCount; i++)
        {
            newvels[i] = new VEC(3);
        }
        for (int i = 0; i < maxStarNum; i++)
        {
            if (validMap[i] == true)
            {
                validIndex[indexTmp] = i;
                indexTmp++;
            }
        }

        double[] arr = new double[2] {
            -1, -1
        };
        VEC toDestroy = new VEC(2, arr);

        for (int i = 0; i < validCount; i++)
        {
            VEC updateV;
            updateV = new VEC(3);
            for (int j = 0; j < validCount; j++)
            {
                if (j != i)
                {
                    updateV += VEC.Normalize(s[validIndex[j]].pos - s[validIndex[i]].pos) * s[validIndex[j]].mass / DistanceBetweenStarsPow2(s[validIndex[i]], s[validIndex[j]]);
                }
            }
            newvels[i] = s[validIndex[i]].vel + h * G * updateV;
        }

        for (int i = 0; i < validCount; i++)
        {
            s[validIndex[i]].pos += h * s[validIndex[i]].vel;
        }

        for (int i = 0; i < validCount; i++)
        {
            s[validIndex[i]].vel = newvels[i];
        }

        for (int i = 0; i < validCount; i++)
        {
            for (int j = i + 1; j < validCount; j++)
            {
                if (DistanceBetweenStarsPow2(s[validIndex[i]], s[validIndex[j]]) < minDistanceToDistroy)
                {
                    s[validIndex[j]].pos  += (s[validIndex[i]].pos - s[validIndex[j]].pos) * s[validIndex[i]].mass / (s[validIndex[j]].mass + s[validIndex[i]].mass);
                    s[validIndex[j]].vel   = (s[validIndex[j]].vel * s[validIndex[j]].mass + s[validIndex[i]].vel * s[validIndex[i]].mass) / (s[validIndex[j]].mass + s[validIndex[i]].mass);
                    s[validIndex[j]].mass += s[validIndex[i]].mass;
                    DestroyStar(s[validIndex[i]], 0);
                    continue;
                }
            }
        }
    }