public void SetCellType(VCellType cellType) { if (cellType == VCellType.VOID) { this.gameObject.SetActive(false); } }
public static Color CellTypeToColor(VCellType cellType) { Color toDraw; switch (cellType) { case VCellType.NORMAL: toDraw = new Color(1.0f, 1.0f, 1.0f, 0.5f); break; case VCellType.WALL: toDraw = new Color(1.0f, 0.0f, 0.0f); break; case VCellType.VOID: toDraw = new Color(0.0f, 0.0f, 0.0f, 0.5f); break; default: toDraw = new Color(0.0f, 0.0f, 0.0f, 0.5f); break; } return(toDraw); }