void OnTriggerStay(Collider playerCollider)
    {
        if (canCheck && (!CanBePressed || Input.GetKeyDown(KeyCode.T) || Input.GetMouseButtonDown(0)) && playerCollider.isTrigger && playerCollider.CompareTag("Player"))
        {
            if (CanBePressed && CanBePressedAgain && isPressed)
            {
                isPressed = false;
                if (effect)
                {
                    effect.Reset();
                }
                canCheck = false;
            }
            else if (!isPressed)
            {
                canCheck  = false;
                isPressed = true;
                if (effect)
                {
                    effect.setNeonLine(pressedLineColor, pressedFillColor, pressedLineSize);
                }
            }
            else
            {
                return;
            }

            foreach (var VARIABLE in targets.SelectMany(t => t.GetComponents <MonoBehaviour>()).OfType <IClickable>())
            {
                VARIABLE.Click();
            }
        }
    }
Beispiel #2
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        //set Paymentfrequency
        void Paymentfrequency(string paymentfrequency)
        {
            DdlPaymentFrequancy.Click();
            var lists = Driver.WaitForElementExist(By.XPath("//div[@class='menu transition visible']"), 3)
                        .FindElements(By.TagName("div"));

            foreach (var VARIABLE in lists)
            {
                if (VARIABLE.Text == paymentfrequency)
                {
                    VARIABLE.Click();
                }
            }
        }