Beispiel #1
0
        /// <summary>
        /// Initializes the OpenCascade views and assigns them View handles.
        /// </summary>
        private void InitializeOpenCascade()
        {
            // Initialize the Devices
            device3d = new Graphic3dWNTGraphicDevice();

            // Create the V3d Viewer
            try
            {
                viewer3d = new V3dViewer(device3d, "Hello", "", 100, V3dTypeOfOrientation.V3d_XnegYpos, QuantityNameOfColor.Quantity_NOC_ALICEBLUE,
                                         V3dTypeOfVisualization.V3d_ZBUFFER, V3dTypeOfShadingModel.V3d_GOURAUD, V3dTypeOfUpdate.V3d_WAIT, true, true,
                                         V3dTypeOfSurfaceDetail.V3d_TEX_ALL);
                // manual default
                Debug.Assert(viewer3d != null);
                if (CreateLights())
                {
                    viewer3d.SetLightOn();
                }
            }
            catch (Exception ex)
            {
                Debug.Assert(false, ex.Message);
                throw;          //re-throw exception
            }
            // Create the 3D Interactive Context
            try
            {
                context3d = new AISInteractiveContext(this.viewer3d);
                Debug.Assert(context3d != null);
                if (context3d != null)
                {
                    //context3d.HilightColor = NameOfColor.Quantity_NOC_DARKSLATEGRAY;
                    //context3d.SelectionColor = NameOfColor.Quantity_NOC_WHITE;
                }
            }
            catch (Exception ex)
            {
                Debug.Assert(false, ex.Message);
                throw;                  // re-throw exception
            }

            // create the 2D interactive context
            //try
            //{
            //    context2d = new AIS2D_InteractiveContext(this.viewer2d);
            //    Debug.Assert(context2d != null);
            //    if (context2d != null)
            //    {
            //        //context.HilightColor = NameOfColor.Quantity_NOC_DARKSLATEGRAY;
            //        //context.SelectionColor = NameOfColor.Quantity_NOC_WHITE;
            //    }
            //}
            //catch (Exception ex)
            //{
            //    Debug.Assert(false, ex.Message);
            //    throw;			// re-throw exception
            //}

            // Create an OpenCascade view for each visible Custom controls
            CreateView3D();
            //CreateView2D();
            //SetVisualMode();

            //bool executeTemporaryCode = true;

            //if (executeTemporaryCode)
            //{
            // temporary code -------------------
            // Draw a box
            for (int i = 0; i < 500; i += 10)
            {
                var pnt = new gpPnt(i, i, i);
                //OCBRepPrimAPI_MakeBox box = new BRepPrimAPI_MakeBox(pnt, 100, 100, 100);
                var box   = new BRepPrimAPIMakeBox(pnt, 50, 50, 50);
                var shape = new AISShape(box.Shape);
                context3d.Display(shape, false); // manual default
            }
            view3d.FitAll(0.01, false, true);    // manual default
            // -----------------------------------
            //}

            // Build an XYZ axis trihedron and add it to Ocaf
            var coords = gp.ZOX;

            coords.Location = new gpPnt(0, 0, 0);
            var axis      = new GeomAxis2Placement(coords);
            var trihedron = new AISTrihedron(axis)
            {
                Size = 200
            };

            context3d.Display(trihedron, false);
        }