// Start is called before the first frame update
 void Start()
 {
     utter = transform.parent.parent.gameObject.GetComponent <Utter>();
     directionStartPosition = utter.midPoint;
     stream                = gameObject.AddComponent <LineRenderer>();
     stream.startWidth     = streamWidth;
     stream.endWidth       = streamWidth;
     stream.material       = _material;
     stream.numCapVertices = 16;
 }
Beispiel #2
0
 private void Awake()
 {
     activeUtter = null;
 }