// Start is called before the first frame update void Start() { utter = transform.parent.parent.gameObject.GetComponent <Utter>(); directionStartPosition = utter.midPoint; stream = gameObject.AddComponent <LineRenderer>(); stream.startWidth = streamWidth; stream.endWidth = streamWidth; stream.material = _material; stream.numCapVertices = 16; }
private void Awake() { activeUtter = null; }