static int _m_CoLoadScene(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Lua.LuaResLoaderProxy gen_to_be_invoked = (Lua.LuaResLoaderProxy)translator.FastGetCSObj(L, 1);



                {
                    string _path       = LuaAPI.lua_tostring(L, 2);
                    bool   _isAddition = LuaAPI.lua_toboolean(L, 3);

                    Utopia.ResourceScene gen_ret = gen_to_be_invoked.CoLoadScene(_path, _isAddition);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Beispiel #2
0
        static int _s_set_isAddition(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Utopia.ResourceScene gen_to_be_invoked = (Utopia.ResourceScene)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.isAddition = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Beispiel #3
0
        static int _g_get_keepWaiting(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Utopia.ResourceScene gen_to_be_invoked = (Utopia.ResourceScene)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.keepWaiting);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Beispiel #4
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <Utopia.ResourceState>(L, 2))
                {
                    Utopia.ResourceState _resState = (Utopia.ResourceState)translator.GetObject(L, 2, typeof(Utopia.ResourceState));

                    Utopia.ResourceScene gen_ret = new Utopia.ResourceScene(_resState);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Utopia.ResourceScene constructor!"));
        }
Beispiel #5
0
        static int _m_Release(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Utopia.ResourceScene gen_to_be_invoked = (Utopia.ResourceScene)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Release(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Beispiel #6
0
        static int _m_TryLoadAsset(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Utopia.ResourceScene gen_to_be_invoked = (Utopia.ResourceScene)translator.FastGetCSObj(L, 1);



                {
                    bool gen_ret = gen_to_be_invoked.TryLoadAsset(  );
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Beispiel #7
0
        static int _m_SetCb(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Utopia.ResourceScene gen_to_be_invoked = (Utopia.ResourceScene)translator.FastGetCSObj(L, 1);



                {
                    System.Action <Utopia.ResourceScene.LoadResult, string> __cb = translator.GetDelegate <System.Action <Utopia.ResourceScene.LoadResult, string> >(L, 2);

                    gen_to_be_invoked.SetCb(__cb);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Beispiel #8
0
        static int _m_ReloadScene(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Utopia.ResourceScene gen_to_be_invoked = (Utopia.ResourceScene)translator.FastGetCSObj(L, 1);



                {
                    System.Action <Utopia.ResourceScene.LoadResult, string> _newCb = translator.GetDelegate <System.Action <Utopia.ResourceScene.LoadResult, string> >(L, 2);

                    bool gen_ret = gen_to_be_invoked.ReloadScene(_newCb);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }