Beispiel #1
0
    private IEnumerator _GetPostImage()
    {
        string    photoUrl = post.picture;
        Texture2D texture;

        if (photoUrl == null || photoUrl.Length < 1)
        {
            yield break;
        }

        Debug.Log("current post photo url is " + photoUrl);
        var www = new WWW(photoUrl);

        yield return(www);

        if (www.responseHeaders["STATUS"] != HTML.HTTP_200)
        {
            yield break;
        }

        texture = www.texture;

        if (texture == null)
        {
            Debug.LogError("Failed to load texture url: " + photoUrl);
            yield break;
        }

        Destroy(loadingHolder);
        imagePost.texture = texture;
        UtilsService.SizeToParent(imagePost, 0f);
    }
Beispiel #2
0
    private IEnumerator _GetAuthorPhoto()
    {
        string    photoUrl = post.author_photo;
        Texture2D texture;

        if (photoUrl == null || photoUrl.Length < 1)
        {
            texture = UtilsService.GetDefaultProfilePhoto();
        }
        else
        {
            Debug.Log("Current author photo url is " + photoUrl);
            var www = new WWW(photoUrl);
            yield return(www);

            texture = www.texture;
        }

        if (texture == null)
        {
            texture = UtilsService.GetDefaultProfilePhoto();
        }

        profilePic.texture = texture;
        UtilsService.SizeToParent(profilePic, 0f);
    }
Beispiel #3
0
    public void CancelPhoto()
    {
        camService.resetFields("seeding_icon");
        camService.pickPreiveimage.texture = originalPhoto;

        UtilsService.SizeToParent(camService.pickPreiveimage, 0f);
    }
    public void CancelPhoto()
    {
        camService.resetFields("default_avatar");
        camService.pickPreiveimage.texture = originalPhoto;

        UtilsService.SizeToParent(camService.pickPreiveimage, 0f);
    }
Beispiel #5
0
    private IEnumerator LoadImage(string path)
    {
        var url = "file://" + path;

                #if UNITY_EDITOR || UNITY_STANDLONE
        url = "file:/" + path;
                #endif
        Debug.Log("current photo path is " + url);
        var www = new WWW(url);
        yield return(www);

        var texture = UtilsService.ResizeTexture(www.texture, "Average", 0.3f);
        texture.Apply();

        if (texture == null)
        {
            Debug.LogError("Failed to load texture url:" + url);
        }

        pickPreiveimage.texture = texture;
        UtilsService.SizeToParent(pickPreiveimage, 0f);

        photoBase64 = System.Convert.ToBase64String(texture.EncodeToJPG());
    }
 public void Start()
 {
     currentImage = this.gameObject.GetComponent <RawImage>();
     UtilsService.SizeToParent(currentImage, 0f);
 }