Beispiel #1
0
        /// <summary>
        /// 1P玉KP書出しボタン。
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btn_1pKP_Write_Click(object sender, EventArgs e)
        {
            FeatureVector fv = new FeatureVectorImpl();

            Util_FeatureVectorInput.Make_FromFile_Komawari(fv, EngineConf.GetResourceFullPath("Fv00Komawari"));

            Util_FeatureVectorOutput.Write_KP(EngineConf, fv, EngineConf.DataDirectory);
        }
Beispiel #2
0
        private void btnRead_Click(object sender, EventArgs e)
        {
            string filepathR    = EngineConf.GetResourceFullPath("Fv00Komawari");
            string filepathR_KK = EngineConf.GetResourceFullPath("Fv01KK");
            string filepathW    = EngineConf.GetResourceFullPath("Fv2Sample");

            FeatureVector fv = new FeatureVectorImpl();

            if (Util_FeatureVectorInput.Make_FromFile_Komawari(fv, filepathR))
            {
            }

            if (Util_FeatureVectorInput.Make_FromFile_KK(fv, filepathR_KK))
            {
            }

            File.WriteAllText(filepathW, Format_FeatureVector_Komawari.Format_Text(fv));

#if DEBUG
            MessageBox.Show($"FVファイルを読み込んで、書き出しました。\nreadFilepath=[{filepathR}]writeFilepath=[{filepathW}]");
#endif
        }
Beispiel #3
0
        /// <summary>
        /// フィーチャー・ベクター関連のファイルを全て開きます。
        /// </summary>
        /// <param name="fv"></param>
        /// <param name="tv_orNull">学習でしか使いません。</param>
        /// <param name="rv_orNull">学習でしか使いません。</param>
        /// <param name="fv_komawari_file_path"></param>
        /// <returns></returns>
        public static string OpenFv(IEngineConf engineConf, FeatureVector fv, string fv_komawari_file_path)
        {
            StringBuilder sb_result = new StringBuilder();

            {//駒割
                string filepath = fv_komawari_file_path;
                if (!Util_FeatureVectorInput.Make_FromFile_Komawari(fv, filepath))
                {
                    sb_result.Append($"ファイルオープン失敗 Fv[{filepath}]。");
                    goto gt_EndMethod;
                }
                sb_result.Append("開fv。");
            }

            string fvDirectory = Path.GetDirectoryName(fv_komawari_file_path); // komawari.csvと同じフォルダー

            {                                                                  //スケール
                string filepath = Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv00ScaleInFvDir"));
                if (!Util_FeatureVectorInput.Make_FromFile_Scale(fv, filepath))
                {
                    sb_result.Append($"ファイルオープン失敗 Fv[{filepath}]。");
                    goto gt_EndMethod;
                }
                sb_result.Append("開Sc。");
            }

            {//KK
                string filepath = Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv01KKInFvDir"));
                if (!Util_FeatureVectorInput.Make_FromFile_KK(fv, filepath))
                {
                    sb_result.Append($"ファイルオープン失敗 KK[{filepath}]。");
                    goto gt_EndMethod;
                }
                sb_result.Append("開KK。");
            }

            {//1pKP
                string filepath = Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv02n1pKPInFvDir"));
                if (!Util_FeatureVectorInput.Make_FromFile_KP(fv, filepath, Playerside.P1))
                {
                    sb_result.Append($"ファイルオープン失敗 1pKP[{filepath}]。");
                    goto gt_EndMethod;
                }
                sb_result.Append("開1pKP。");
            }

            {//2pKP
                string filepath = Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv03n2pKPInFvDir"));
                if (!Util_FeatureVectorInput.Make_FromFile_KP(fv, filepath, Playerside.P2))
                {
                    sb_result.Append($"ファイルオープン失敗 2pKP[{filepath}]。");
                    goto gt_EndMethod;
                }
                sb_result.Append("開2pKP。");
            }

            {//盤上の駒
                List <PP_P1Item> p1List = new List <PP_P1Item>()
                {
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv04PP1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____FU_____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv05PP1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KYO____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv06pp1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KEI____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv07pp1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____GIN____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv08pp1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KIN____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv09pp1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____HISYA__),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv10pp1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_____KAKU___),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv18pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____FU_____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv19pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KYO____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv20pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KEI____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv21pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____GIN____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv22pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KIN____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv23pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____HISYA__),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv24pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_____KAKU___),
                };

                foreach (PP_P1Item p1Item in p1List)
                {
                    if (!Util_FeatureVectorInput.Make_FromFile_PP_Banjo(fv, p1Item.Filepath, p1Item.P1_base))
                    {
                        sb_result.Append($"ファイルオープン失敗 PP_Banjo[{p1Item.Filepath}]。");
                        goto gt_EndMethod;
                    }
                    sb_result.Append($"開{Path.GetFileName(p1Item.Filepath)}。");
                }
            }

            {//19枚の持ち駒
                List <PP_P1Item> p1Items = new List <PP_P1Item>()
                {
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv11PP1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIFU_____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv25pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIFU_____)
                };

                foreach (PP_P1Item ppItem in p1Items)
                {
                    if (!Util_FeatureVectorInput.Make_FromFile_PP_Moti19Mai(fv, ppItem.Filepath, ppItem.P1_base))
                    {
                        sb_result.Append($"ファイルオープン失敗 PP_Banjo[{ppItem.Filepath}]。");
                        goto gt_EndMethod;
                    }
                    sb_result.Append($"開{Path.GetFileName(ppItem.Filepath)}。");
                }
            }

            {//3枚の持駒
                List <PP_P1Item> p1Items = new List <PP_P1Item>()
                {
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv12PP1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKYO____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv13PP1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKEI____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv14PP1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIGIN____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv15PP1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKIN____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv26PP2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKYO____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv27PP2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKEI____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv28PP2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIGIN____),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv29PP2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKIN____),
                };

                foreach (PP_P1Item ppItem in p1Items)
                {
                    if (!Util_FeatureVectorInput.Make_FromFile_PP_Moti3or5Mai(fv, ppItem.Filepath, ppItem.P1_base, 5))
                    {
                        sb_result.Append($"ファイルオープン失敗 PP_Banjo[{ppItem.Filepath}]。");
                        goto gt_EndMethod;
                    }
                    sb_result.Append($"開{Path.GetFileName(ppItem.Filepath)}。");
                }
            }

            {//2枚の持駒
                List <PP_P1Item> p1Items = new List <PP_P1Item>()
                {
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv16pp1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIHISYA__),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv17pp1pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_1P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKAKU___),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv30pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIHISYA__),
                    new PP_P1Item(Path.Combine(fvDirectory, engineConf.GetResourceBasename("Fv31pp2pInFvDir")), FeatureVectorImpl.CHOSA_KOMOKU_2P + FeatureVectorImpl.CHOSA_KOMOKU_MOTIKAKU___),
                };

                foreach (PP_P1Item ppItem in p1Items)
                {
                    if (!Util_FeatureVectorInput.Make_FromFile_PP_Moti3or5Mai(fv, ppItem.Filepath, ppItem.P1_base, 3))
                    {
                        sb_result.Append($"ファイルオープン失敗 PP_Banjo[{ppItem.Filepath}]。");
                        goto gt_EndMethod;
                    }
                    sb_result.Append($"開{Path.GetFileName(ppItem.Filepath)}。");
                }
            }

gt_EndMethod:
            ;
            return(sb_result.ToString());
        }