Beispiel #1
0
    public static ItemWorld DropItem(Vector3 dropPos, Item item)
    {
        // In the future, change this to drop the item wherever the player
        // is facing

        Vector3   randomDir = UtilTools.GetRandomDir();
        ItemWorld itemWorld = SpawnItemWorld(dropPos + randomDir * 2f, item);

        itemWorld.GetComponent <Rigidbody2D>().AddForce(randomDir * 2f, ForceMode2D.Impulse);
        return(itemWorld);
    }