public void onData(byte[] data)
 {
     lock (producerQueue) {
         if (usedIndex >= length)
         {
             object[] temp = new object[length + 10];
             Array.Copy(producerQueue, 0, temp, 0, length);
             producerQueue = temp;
             length       += 10;
         }
         UtilLog.Log("有消息");
         producerQueue[usedIndex++] = data;
     }
 }
Beispiel #2
0
 public void updata()
 {
     tcpHandler.consume();
     object[] data = tcpConsumer.data;
     for (int i = 0; i < tcpConsumer.size; i++)
     {
         buffer.reset((byte[])data[i]);
         try
         {
             tcpHandler.handle(buffer);
         }
         catch (Exception ex)
         {
             UtilLog.Log("消息未注册");
             Debug.LogError(ex);
         }
     }
     tcpConsumer.size = 0;
 }
Beispiel #3
0
    public void handle(ByteBuffer buffer)
    {
        CMessageID code = (CMessageID)buffer.readShort();

        buffer.code = code;
        UtilLog.Log("收到消息" + code);
        switch (code)
        {
        case CMessageID.MS_Error:
            break;

        default:
            handles[code](buffer);
//                 BaseHandle baseHandle = handles[code];
//                 if (baseHandle != null)
//                 {
//                     baseHandle.onResult(code, buffer);
//              }
            break;
        }
    }
Beispiel #4
0
 void Awake()
 {
     UtilLog.Log("Awake");
     DontDestroyOnLoad(this.gameObject);
 }
Beispiel #5
0
 public void send(ByteBuffer data)
 {
     UtilLog.Log(">>>>消息发送:" + data.ToString());
     socket.send(data);
     //Singleton<NetIoClientSingle>.Instance.Send(data);
 }