Beispiel #1
0
 /// <summary>
 /// 保存gamemanager,开始init
 /// </summary>
 /// <param name="ins"></param>
 public void StartInitResources(GameManager ins)
 {
     mGameManager = ins;
     _pkgConfig   = UtilCommon.AddComponent <PkgConfig>(mGameManager.gameObject) as PkgConfig;
     _pkgConfig.SetCallback(InitVersionContrl);
     _pkgConfig.OnStartDownload();
 }
Beispiel #2
0
    static int AddComponent(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject), typeof(Type)))
        {
            GameObject arg0 = LuaScriptMgr.GetUnityObject <GameObject>(L, 1);
            Type       arg1 = LuaScriptMgr.GetTypeObject(L, 2);
            Component  o    = UtilCommon.AddComponent(arg0, arg1);
            LuaScriptMgr.Push(L, o);
            return(1);
        }
        else if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameObject), typeof(string)))
        {
            GameObject arg0 = LuaScriptMgr.GetUnityObject <GameObject>(L, 1);
            string     arg1 = LuaScriptMgr.GetString(L, 2);
            Component  o    = UtilCommon.AddComponent(arg0, arg1);
            LuaScriptMgr.Push(L, o);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: UtilCommon.AddComponent");
        }

        return(0);
    }
Beispiel #3
0
 /// <summary>
 /// 初始化
 /// </summary>
 public virtual void Init(GameManager ins)
 {
     mGameManager   = ins;
     _isStartUpdate = false;
     if (mGameManager)
     {
         _pkgConfig   = UtilCommon.AddComponent <PkgConfig>(mGameManager.gameObject) as PkgConfig;
         _pkgVersion  = UtilCommon.AddComponent <PkgVersion>(mGameManager.gameObject) as PkgVersion;
         _pkgBundle   = UtilCommon.AddComponent <PkgBundle>(mGameManager.gameObject) as PkgBundle;
         _pkgLua      = UtilCommon.AddComponent <PkgLua>(mGameManager.gameObject) as PkgLua;
         _pkgFileList = UtilCommon.AddComponent <PkgFileList>(mGameManager.gameObject) as PkgFileList;
     }
 }
Beispiel #4
0
 private void InitInputRoot()
 {
     // 添加触摸输入组件
     inputManager = UtilCommon.AddComponent <InputRoot>(gameObject) as InputRoot;
     inputManager.AddFingerDownMethod(this.OnFingerDownMethod);
     inputManager.AddFingerHoverMethod(this.OnFingerHoverMethod);
     inputManager.AddFingerMoveMethod(this.OnFingerMoveMethod);
     inputManager.AddFingerStationaryMethod(this.OnFingerStationaryMethod);
     inputManager.AddFingerUpMethod(this.OnFingerUpMethod);
     inputManager.AddFirstFingerDragMethod(this.OnFirstFingerDragMethod);
     inputManager.AddLongPressMethod(this.OnLongPressMethod);
     inputManager.AddTapMethod(this.OnTapMethod);
     inputManager.AddSwipeMethod(this.OnSwipeMethod);
     inputManager.AddPinchMethod(this.OnPinchMethod);
     inputManager.AddTwistMethod(this.OnTwistMethod);
 }
Beispiel #5
0
        /// <summary>
        /// 获得控制方案
        /// </summary>
        /// <param name="controltype"></param>
        protected void InitControlByType(VersionControlType controltype)
        {
            switch (controltype)
            {
            case VersionControlType.kApp:
                _versionControl = UtilCommon.AddComponent <VersionControlApp>(mGameManager.gameObject) as VersionControlApp;
                break;

            case VersionControlType.kDev:
                _versionControl = UtilCommon.AddComponent <VersionControlDev>(mGameManager.gameObject) as VersionControlDev;
                break;

            case VersionControlType.kArt:
                _versionControl = UtilCommon.AddComponent <VersionControlArt>(mGameManager.gameObject) as VersionControlArt;
                break;

            default:
                _versionControl = UtilCommon.AddComponent <VersionControlApp>(mGameManager.gameObject) as VersionControlApp;
                break;
            }
        }
Beispiel #6
0
    void Init()
    {
        Screen.sleepTimeout         = SleepTimeout.NeverSleep;
        Application.targetFrameRate = Const.GameFrameRate;

        gameObject.name = "GameManager";
        gameObject.tag  = "GameManager";

        DontDestroyOnLoad(gameObject);  //防止销毁自己
        //DontDestroyOnLoad(Camera.main);
        InitDataPath();
        InitInputRoot();

        //Util.Add<PanelManager>(gameObject);
        //Util.Add<MusicManager>(gameObject);
        //  Util.Add<TimerManager>(gameObject);
        UtilCommon.AddComponent <SocketClient>(gameObject);
        UtilCommon.AddComponent <NetworkManager>(gameObject);
        UtilCommon.AddComponent <ResourceManager>(gameObject);
        UtilCommon.AddComponent <AudioManager>(gameObject);
    }
Beispiel #7
0
    void Init()
    {
        Screen.sleepTimeout         = SleepTimeout.NeverSleep;
        Application.targetFrameRate = Const.GameFrameRate;

        gameObject.name = "GameManager";
        gameObject.tag  = "GameManager";

        DontDestroyOnLoad(gameObject);  //防止销毁自己
        InitDataPath();
        //InitInputRoot();

        UtilCommon.AddComponent <SocketClient>(gameObject);
        UtilCommon.AddComponent <NetworkManager>(gameObject);
        UtilCommon.AddComponent <ResourceManager>(gameObject);
        UtilCommon.AddComponent <AudioManager>(gameObject);
        UtilCommon.AddComponent <IOManager>(gameObject);
        UtilCommon.AddComponent <GameMode>(gameObject);
        UtilCommon.AddComponent <PlayerManager>(gameObject);
        UtilCommon.AddComponent <CameraManager>(gameObject);
        UtilCommon.AddComponent <NonStopTime>(gameObject);
        UtilCommon.AddComponent <SafeNet>(gameObject);
    }