Beispiel #1
0
 public void closeConfirmComp()
 {
     nameInput.text = "";
     confirmComp.SetActive(false);
     UtilBools.playerInteractLock(false);
     GC.audioMixer.playButtonSFX();
 }
Beispiel #2
0
 public void editSign()
 {
     if (!editing)
     {
         editSignButton.SetActive(false);
         saveSignButton.SetActive(true);
         signInput.text = signText.text;
         signText.gameObject.SetActive(false);
         signInput.gameObject.SetActive(true);
         editing = true;
         UtilBools.playerInteractLock(true);
     }
     else
     {
         editSignButton.SetActive(true);
         saveSignButton.SetActive(false);
         signText.text = signInput.text;
         signText.gameObject.SetActive(true);
         signInput.gameObject.SetActive(false);
         currentSignTile.text = signText.text;
         editing = false;
         UtilBools.playerInteractLock(false);
     }
     GC.audioMixer.playButtonSFX();
 }
Beispiel #3
0
 public void openConfirmComp()
 {
     if (GC.selectedTiles.Count <= 0)
     {
         print("No selection");
         return;
     }
     confirmComp.SetActive(true);
     setInteractableConfirmComp(true);
     GC.AC.toggleSelectionBar(false);
     UtilBools.playerInteractLock(true);
     GC.audioMixer.playButtonSFX();
 }
Beispiel #4
0
 public void closeSign()
 {
     print("Clicked close sign!");
     editSignButton.SetActive(true);
     saveSignButton.SetActive(false);
     signText.text = signInput.text;
     signText.gameObject.SetActive(true);
     signInput.gameObject.SetActive(false);
     currentSignTile.text = signText.text;
     currentSignTile      = null;
     editing = false;
     signObj.transform.position = startPos;
     signObj.SetActive(false);
     UtilBools.playerInteractLock(false);
     GC.audioMixer.playButtonSFX();
 }