internal static LogConfig createDefault()
 {
     Util.Log.Level defaultLevel = GameSettings.VERBOSE_DEBUG_LOG ? Util.Log.Level.DETAIL : Util.Log.Level.INFO;
     return(new LogConfig(defaultLevel, false));
 }
 private LogConfig(Util.Log.Level Level, bool ThreadSafe)
 {
     this.Level      = Level;
     this.ThreadSafe = ThreadSafe;
 }