Beispiel #1
0
        public void OnHealed(UsingItemEventArgs ev)
        {
            if (ev.Item == null)
            {
                return;
            }
            int chance = Gen.Next(1, 100);

            if (ev.Player.ReferenceHub.TryGetComponent(out SCP008 scp008))
            {
                switch (ev.Item.Type)
                {
                case ItemType.SCP500:
                    UnityEngine.Object.Destroy(scp008);
                    Log.Debug($"{ev.Player} successfully cured themselves.", SCP008X.Instance.Config.DebugMode);
                    break;

                case ItemType.Medkit:
                    if (chance <= SCP008X.Instance.Config.CureChance)
                    {
                        goto case ItemType.SCP500;
                    }
                    break;
                }
            }
        }
Beispiel #2
0
 /// <inheritdoc cref="Exiled.Events.Handlers.Player.OnUsingItem(UsingItemEventArgs)"/>
 public void OnUsingItem(UsingItemEventArgs ev)
 {
     Log.Info($"{ev.Player.Nickname} is trying to use {ev.Item.Type}.");
     if (ev.Item.Type == ItemType.Adrenaline)
     {
         Log.Info($"{ev.Player.Nickname} was stopped from using their {ev.Item.Type}!");
         ev.IsAllowed = false;
     }
 }
Beispiel #3
0
        private void OnUsingItem(UsingItemEventArgs ev)
        {
            if (!Check(ev.Player.CurrentItem))
            {
                return;
            }

            IEnumerable <Player> scp096s = Player.Get(RoleType.Scp096);

            Timing.CallDelayed(1f, () =>
            {
                foreach (Player scp in scp096s)
                {
                    if (scp.CurrentScp is PlayableScps.Scp096 scp096 && scp096.HasTarget(ev.Player.ReferenceHub))
                    {
                        scp096._targets.Remove(ev.Player.ReferenceHub);
                    }
                }
Beispiel #4
0
 /// <summary>
 /// Called before using a medical item.
 /// </summary>
 /// <param name="ev">The <see cref="UsingItemEventArgs"/> instance.</param>
 public static void OnUsingItem(UsingItemEventArgs ev) => UsingItem.InvokeSafely(ev);