protected float Move()
    {
        Using?.Invoke();

        if (_movementController.MoveTime < MaxMoveTime)
        {
            _movementController.MoveTime += Time.deltaTime;
        }

        return(_movementController.MovementSpeed.Evaluate(_movementController.MoveTime));
    }
Beispiel #2
0
 private void Use()
 {
     Using?.Invoke(this, new EventArgs());
 }