Beispiel #1
0
        public List <int> Add_Slot(List <int> slot_ids)
        {
            if (slot_ids == null)
            {
                return(null);
            }
            List <int> ret_rids   = new List <int>();
            int        nextSortNo = getNextSortNo(User_slot.Values, slot_ids.Count);

            slot_ids.ForEach(delegate(int x)
            {
                Mem_slotitem mem_slotitem = new Mem_slotitem();
                int newRid = getNewRid(User_slot.Keys.ToList());
                if (mem_slotitem.Set_New_SlotData(newRid, nextSortNo, x))
                {
                    nextSortNo++;
                    User_slot.Add(newRid, mem_slotitem);
                    ret_rids.Add(newRid);
                    Add_Book(2, mem_slotitem.Slotitem_id);
                }
            });
            return(ret_rids);
        }
Beispiel #2
0
        public bool NewGamePlus(ICreateNewUser createInstance, string nickName, DifficultKind selectedRank, int firstShipId)
        {
            if (createInstance == null)
            {
                return(false);
            }
            bool flag = Utils.IsGameClear();
            List <DifficultKind> kind = User_record.ClearDifficult.ToList();

            PurgeUserData(createInstance, plusGame: true);
            if (flag)
            {
                Add_Useitem(55, 1);
            }
            foreach (Mem_book item in User_plus.Ship_book)
            {
                Ship_book.Add(item.Table_id, item);
            }
            foreach (Mem_book item2 in User_plus.Slot_book)
            {
                Slot_book.Add(item2.Table_id, item2);
            }
            User_basic = new Mem_basic();
            User_basic.UpdateNickName(nickName);
            User_basic.SetDifficult(selectedRank);
            User_record       = new Mem_record(createInstance, User_plus, kind);
            User_turn         = new Mem_turn();
            User_deckpractice = new Mem_deckpractice();
            if (User_ndock.Count == 0)
            {
                Add_Ndock(1);
                Add_Ndock(1);
            }
            if (User_kdock.Count == 0)
            {
                Add_Kdock();
                Add_Kdock();
            }
            initMaterials(selectedRank);
            Add_Deck(1);
            User_room[1].getFurnitureDatas();
            foreach (Mem_furniture item3 in User_plus.Furniture)
            {
                User_furniture.Add(item3.Rid, item3);
            }
            foreach (Mem_slotitem item4 in User_plus.Slotitem)
            {
                User_slot.Add(item4.Rid, item4);
            }
            foreach (Mem_shipBase item5 in User_plus.Ship)
            {
                Mem_ship mem_ship = new Mem_ship();
                Mst_ship mst_data = Mst_DataManager.Instance.Mst_ship[item5.Ship_id];
                mem_ship.Set_ShipParam(item5, mst_data, enemy_flag: false);
                mem_ship.Set_ShipParamNewGamePlus(createInstance);
                User_ship.Add(mem_ship.Rid, mem_ship);
            }
            List <int> list = Add_Ship(new List <int>
            {
                firstShipId
            });

            Instance.User_deck[1].Ship[0] = list[0];
            User_quest = new Dictionary <int, Mem_quest>();
            foreach (int key in Mst_DataManager.Instance.Mst_maparea.Keys)
            {
                Add_EscortDeck(key, key);
            }
            initTanker();
            UpdateDeckShipLocale();
            return(true);
        }