Beispiel #1
0
 private async Task DiscordShardedClientOnUserUnbanned(SocketUser arg1, SocketGuild arg2)
 {
     if (UserUnbanned != null)
     {
         await UserUnbanned.Invoke(this, arg1, arg2).ConfigureAwait(false);
     }
 }
 /// <summary>
 /// Constructs a new <see cref="BaseSocketClientAbstraction"/> around an existing <see cref="WebSocket.BaseSocketClient"/>.
 /// </summary>
 /// <param name="baseSocketClient">The value to use for <see cref="WebSocket.BaseSocketClient"/>.</param>
 /// <exception cref="ArgumentNullException">Throws for <paramref name="baseSocketClient"/>.</exception>
 protected BaseSocketClientAbstraction(BaseSocketClient baseSocketClient)
     : base(baseSocketClient)
 {
     baseSocketClient.ChannelCreated         += x => ChannelCreated?.InvokeAsync(x.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.ChannelDestroyed       += x => ChannelDestroyed?.InvokeAsync(x.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.ChannelUpdated         += (x, y) => ChannelUpdated?.InvokeAsync(x.Abstract(), y.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.CurrentUserUpdated     += (x, y) => CurrentUserUpdated?.InvokeAsync(x.Abstract(), y.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.GuildAvailable         += x => GuildAvailable?.InvokeAsync(x.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.GuildMembersDownloaded += x => GuildMembersDownloaded?.InvokeAsync(x.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.GuildMemberUpdated     += (x, y) => GuildMemberUpdated?.InvokeAsync(x.Abstract(), y.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.GuildUnavailable       += x => GuildUnavailable?.InvokeAsync(x.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.GuildUpdated           += (x, y) => GuildUpdated?.InvokeAsync(x.Abstract(), y.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.JoinedGuild            += x => JoinedGuild?.InvokeAsync(x.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.LeftGuild             += x => LeftGuild?.InvokeAsync(x.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.MessageReceived       += x => MessageReceived?.InvokeAsync(x.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.MessageUpdated        += (x, y, z) => MessageUpdated?.InvokeAsync(x.Abstract(), y.Abstract(), z.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.MessageDeleted        += (x, y) => MessageDeleted?.InvokeAsync(x.Abstract(), y.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.ReactionAdded         += (x, y, z) => ReactionAdded?.InvokeAsync(x.Abstract(), y.Abstract(), z.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.ReactionRemoved       += (x, y, z) => ReactionRemoved?.InvokeAsync(x.Abstract(), y.Abstract(), z.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.ReactionsCleared      += (x, y) => ReactionsCleared?.InvokeAsync(x.Abstract(), y.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.RecipientAdded        += x => RecipientAdded?.InvokeAsync(x.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.RecipientRemoved      += x => RecipientRemoved?.InvokeAsync(x.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.RoleCreated           += x => RoleCreated?.InvokeAsync(x.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.RoleDeleted           += x => RoleDeleted?.InvokeAsync(x.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.RoleUpdated           += (x, y) => RoleUpdated?.InvokeAsync(x.Abstract(), y.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.UserBanned            += (x, y) => UserBanned?.InvokeAsync(x.Abstract(), y.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.UserIsTyping          += (x, y) => UserIsTyping?.InvokeAsync(x.Abstract(), y.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.UserJoined            += x => UserJoined?.InvokeAsync(x.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.UserLeft              += x => UserLeft?.InvokeAsync(x.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.UserUnbanned          += (x, y) => UserUnbanned?.InvokeAsync(x.Abstract(), y.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.UserUpdated           += (x, y) => UserUpdated?.InvokeAsync(x.Abstract(), y.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.UserVoiceStateUpdated += (x, y, z) => UserVoiceStateUpdated?.InvokeAsync(x.Abstract(), y.Abstract(), z.Abstract()) ?? Task.CompletedTask;
     baseSocketClient.VoiceServerUpdated    += x => VoiceServerUpdated?.InvokeAsync(x.Abstract()) ?? Task.CompletedTask;
 }
Beispiel #3
0
 internal async Task OnUserUnbanned(SocketUser user) => await(UserUnbanned?.Invoke(user, GetGuild()) ?? Task.CompletedTask);
        void OnEvent(string eventname, int seq, JsonNode data)
        {
            sequence = seq;
            switch (eventname)
            {
            case "READY":
                gatewayversion = data.SelectValue <int>("v");
                sessionid      = data.SelectValue <string>("session_id");
                OnConnected();
                break;

            case "RESUMED":
                OnConnected();
                break;

            case "INVALID_SESSION":
                Disconnect(1021, "Authentication failure", /*data.SelectValue<bool>("d")*/ false);
                break;

            case "CHANNEL_CREATE":
                ChannelCreated?.Invoke(JSON.Serializer.Read <Channel>(data));
                break;

            case "CHANNEL_UPDATE":
                ChannelUpdated?.Invoke(JSON.Serializer.Read <Channel>(data));
                break;

            case "CHANNEL_DELETE":
                ChannelDeleted?.Invoke(JSON.Serializer.Read <Channel>(data));
                break;

            case "CHANNEL_PINS_UPDATED":
                ChannelPinUpdated?.Invoke(data.SelectValue <string>("channel_id"));
                break;

            case "MESSAGE_CREATE":
                MessageCreated?.Invoke(JSON.Serializer.Read <Message>(data));
                break;

            case "MESSAGE_UPDATE":
                MessageUpdated?.Invoke(JSON.Serializer.Read <Message>(data));
                break;

            case "MESSAGE_DELETE":
                MessageDeleted?.Invoke(data.SelectValue <string>("channel_id"), data.SelectValue <string>("id"));
                break;

            case "MESSAGE_DELETE_BULK":
                MessagesDeleted?.Invoke(data.SelectValue <string>("channel_id"), data.SelectValue <string[]>("ids"));
                break;

            case "GUILD_CREATE":
                GuildCreated?.Invoke(JSON.Serializer.Read <Guild>(data));
                break;

            case "GUILD_UPDATE":
                GuildUpdated?.Invoke(JSON.Serializer.Read <Guild>(data));
                break;

            case "GUILD_DELETE":
                GuildDeleted?.Invoke(JSON.Serializer.Read <UnavailableGuild>(data));
                break;

            case "GUILD_BAN_ADD":
                UserBanned?.Invoke(JSON.Serializer.Read <GuildUser>(data));
                break;

            case "GUILD_BAN_REMOVED":
                UserUnbanned?.Invoke(JSON.Serializer.Read <GuildUser>(data));
                break;

            case "GUILD_EMOJIS_UPDATE":
                EmojisUpdated?.Invoke(data.SelectValue <string>("guild_id"), JSON.Serializer.Read <Emoji[]>(data["emojis"]));
                break;

            case "GUILD_INTEGRATIONS_UPDATE":
                GuildIntegrationsUpdated?.Invoke(data.SelectValue <string>("guild_id"));
                break;

            case "GUILD_MEMBER_ADD":
                GuildMemberAdded?.Invoke(data.SelectValue <string>("guild_id"), JSON.Serializer.Read <GuildMember>(data));
                break;

            case "GUILD_MEMBER_REMOVE":
                GuildMemberRemoved?.Invoke(data.SelectValue <string>("guild_id"), JSON.Serializer.Read <User>(data));
                break;

            case "GUILD_MEMBER_UPDATE":
                GuildMemberUpdated?.Invoke(data.SelectValue <string>("guild_id"), JSON.Serializer.Read <Role[]>(data["roles"]), JSON.Serializer.Read <User>(data["user"]), data.SelectValue <string>("nick"));
                break;

            case "GUILD_MEMBERS_CHUNK":
                GuildMembersChunk?.Invoke(data.SelectValue <string>("guild_id"), JSON.Serializer.Read <GuildMember[]>(data["members"]));
                break;

            case "GUILD_ROLE_CREATE":
                GuildRoleCreated?.Invoke(data.SelectValue <string>("guild_id"), JSON.Serializer.Read <Role>(data["role"]));
                break;

            case "GUILD_ROLE_UPDATE":
                GuildRoleUpdated?.Invoke(data.SelectValue <string>("guild_id"), JSON.Serializer.Read <Role>(data["role"]));
                break;

            case "GUILD_ROLE_DELETE":
                GuildRoleDeleted?.Invoke(data.SelectValue <string>("guild_id"), data.SelectValue <string>("role_id"));
                break;

            case "MESSAGE_REACTION_ADD":
                MessageReactionAdded?.Invoke(data.SelectValue <string>("user_id"), data.SelectValue <string>("channel_id"), data.SelectValue <string>("message_id"), JSON.Serializer.Read <Emoji>(data["emoji"]));
                break;

            case "MESSAGE_REACTION_REMOVE":
                MessageReactionRemoved?.Invoke(data.SelectValue <string>("user_id"), data.SelectValue <string>("channel_id"), data.SelectValue <string>("message_id"), JSON.Serializer.Read <Emoji>(data["emoji"]));
                break;

            case "MESSAGE_REACTION_REMOVE_ALL":
                MessageReactionRemovedAll?.Invoke(data.SelectValue <string>("channel_id"), data.SelectValue <string>("message_id"));
                break;

            case "PRESENCE_UPDATE":
                PresenceUpdated?.Invoke(JSON.Serializer.Read <PresenceUpdate>(data));
                break;

            case "TYPING_START":
                TypingStarted?.Invoke(data.SelectValue <string>("guild_id"), data.SelectValue <string>("user_id"), data.SelectValue <int>("timestamp").ToDateTime());
                break;

            case "USER_UPDATE":
                UserUpdated?.Invoke(JSON.Serializer.Read <User>(data));
                break;

            case "VOICE_STATE_UPDATE":
                VoiceStateUpdated?.Invoke(JSON.Serializer.Read <VoiceState>(data));
                break;

            case "VOICE_SERVER_UPDATE":
                VoiceServerUpdated?.Invoke(data.SelectValue <string>("token"), data.SelectValue <string>("guild_id"), data.SelectValue <string>("endpoint"));
                break;

            case "WEBHOOKS_UPDATE":
                WebhooksUpdated?.Invoke(data.SelectValue <string>("guild_id"), data.SelectValue <string>("channel_id"));
                break;

            default:
                Logger.Warning(this, $"'{eventname}' event not handled", data.ToString());
                break;
            }
        }