Beispiel #1
0
        public override void BuildPacket()
        {
            this.PushIntoStack(processList.Count > 0 ? processList[processList.Count - 1].Version : 0);
            this.PushIntoStack(processList.Count);
            foreach (var process in processList)
            {
                DataStruct ds = new DataStruct();
                ds.PushIntoStack((short)isWin);
                ds.PushIntoStack(process.WinObtainNum);
                ds.PushIntoStack(process.FailObtainNum);
                ds.PushIntoStack(process.ProcessContainer.AttackList.Count);
                foreach (CombatEmbattle combatEmbattle in process.ProcessContainer.AttackList)
                {
                    DataStruct dsItem = new DataStruct();
                    dsItem.PushIntoStack(combatEmbattle.GeneralID);
                    dsItem.PushIntoStack(combatEmbattle.GeneralName.ToNotNullString());
                    dsItem.PushIntoStack(combatEmbattle.HeadID.ToNotNullString());
                    dsItem.PushIntoStack(combatEmbattle.Position.ToShort());
                    dsItem.PushIntoStack(combatEmbattle.LiveNum);
                    dsItem.PushIntoStack(combatEmbattle.LiveMaxNum);
                    dsItem.PushIntoStack(combatEmbattle.MomentumNum);
                    dsItem.PushIntoStack(combatEmbattle.MaxMomentumNum);
                    dsItem.PushIntoStack(combatEmbattle.AbilityID);
                    dsItem.PushIntoStack(combatEmbattle.GeneralLv);
                    dsItem.PushIntoStack(combatEmbattle.IsWait ? (short)1 : (short)0);
                    ds.PushIntoStack(dsItem);
                }
                //防方阵形
                ds.PushIntoStack(process.ProcessContainer.DefenseList.Count);
                foreach (CombatEmbattle combatEmbattle in process.ProcessContainer.DefenseList)
                {
                    DataStruct dsItem = new DataStruct();
                    dsItem.PushIntoStack(combatEmbattle.GeneralID);
                    dsItem.PushIntoStack(combatEmbattle.GeneralName.ToNotNullString());
                    dsItem.PushIntoStack(combatEmbattle.HeadID.ToNotNullString());
                    dsItem.PushIntoStack(combatEmbattle.Position.ToShort());
                    dsItem.PushIntoStack(combatEmbattle.LiveNum);
                    dsItem.PushIntoStack(combatEmbattle.LiveMaxNum);
                    dsItem.PushIntoStack(combatEmbattle.MomentumNum);
                    dsItem.PushIntoStack(combatEmbattle.MaxMomentumNum);
                    dsItem.PushIntoStack(combatEmbattle.AbilityID);
                    dsItem.PushIntoStack(combatEmbattle.GeneralLv);
                    dsItem.PushIntoStack(combatEmbattle.IsWait ? (short)1 : (short)0);
                    ds.PushIntoStack(dsItem);
                }
                //战斗过程
                ds.PushIntoStack(process.ProcessContainer.ProcessList.Count);
                foreach (CombatProcess combatProcess in process.ProcessContainer.ProcessList)
                {
                    DataStruct dsItem = new DataStruct();
                    dsItem.PushIntoStack(combatProcess.GeneralID);
                    dsItem.PushIntoStack(combatProcess.LiveNum);
                    dsItem.PushIntoStack(combatProcess.Momentum);
                    dsItem.PushIntoStack(combatProcess.AttackTaget.ToShort());
                    dsItem.PushIntoStack(combatProcess.AttackUnit.ToShort());
                    dsItem.PushIntoStack(combatProcess.AbilityProperty.ToShort());
                    dsItem.PushIntoStack(combatProcess.AttStatus.ToShort());
                    dsItem.PushIntoStack(combatProcess.DamageNum);
                    dsItem.PushIntoStack(combatProcess.AttEffectID.ToNotNullString());
                    dsItem.PushIntoStack(combatProcess.TargetEffectID.ToNotNullString());
                    dsItem.PushIntoStack(combatProcess.IsMove.ToShort());
                    dsItem.PushIntoStack(combatProcess.Position.ToShort());
                    dsItem.PushIntoStack(combatProcess.Role.ToShort());

                    dsItem.PushIntoStack(combatProcess.DamageStatusList.Count);
                    foreach (AbilityEffectStatus effectStatus in combatProcess.DamageStatusList)
                    {
                        DataStruct dsItem2 = new DataStruct();
                        dsItem2.PushIntoStack(effectStatus.AbilityType.ToShort());
                        dsItem2.PushIntoStack(effectStatus.DamageNum);
                        dsItem2.PushIntoStack(effectStatus.IsIncrease ? 1 : 0);

                        dsItem.PushIntoStack(dsItem2);
                    }

                    dsItem.PushIntoStack(combatProcess.TargetList.Count);
                    foreach (TargetProcess targetProcess in combatProcess.TargetList)
                    {
                        DataStruct dsItem1 = new DataStruct();
                        dsItem1.PushIntoStack(targetProcess.GeneralID);
                        dsItem1.PushIntoStack(targetProcess.LiveNum);
                        dsItem1.PushIntoStack(targetProcess.Momentum);
                        dsItem1.PushIntoStack(targetProcess.DamageNum);
                        dsItem1.PushIntoStack(targetProcess.IsShanBi.ToShort());
                        dsItem1.PushIntoStack(targetProcess.IsGeDang.ToShort());
                        dsItem1.PushIntoStack(targetProcess.IsBack.ToShort());
                        dsItem1.PushIntoStack(targetProcess.IsMove.ToShort());
                        dsItem1.PushIntoStack(targetProcess.BackDamageNum);
                        dsItem1.PushIntoStack(targetProcess.TargetStatus.ToShort());
                        dsItem1.PushIntoStack(targetProcess.Position.ToShort());
                        dsItem1.PushIntoStack(targetProcess.Role.ToShort());
                        //目标中招效果
                        dsItem1.PushIntoStack(targetProcess.DamageStatusList.Count);
                        foreach (AbilityEffectStatus effectStatus in targetProcess.DamageStatusList)
                        {
                            DataStruct dsItem12 = new DataStruct();
                            dsItem12.PushIntoStack(effectStatus.AbilityType.ToShort());
                            dsItem12.PushIntoStack(effectStatus.IsIncrease ? 1 : 0);

                            dsItem1.PushIntoStack(dsItem12);
                        }
                        dsItem1.PushIntoStack(targetProcess.IsBaoji.ToShort());
                        dsItem1.PushIntoStack(targetProcess.TrumpStatusList.Count);
                        foreach (var item in targetProcess.TrumpStatusList)
                        {
                            DataStruct dsItem13 = new DataStruct();
                            dsItem13.PushIntoStack(item.AbilityID);
                            dsItem13.PushIntoStack(item.Num);
                            dsItem1.PushIntoStack(dsItem13);
                        }
                        dsItem.PushIntoStack(dsItem1);
                    }
                    dsItem.PushIntoStack(combatProcess.TrumpStatusList.Count);
                    foreach (var item in combatProcess.TrumpStatusList)
                    {
                        DataStruct dsItem14 = new DataStruct();
                        dsItem14.PushIntoStack(item.AbilityID);
                        dsItem14.PushIntoStack(item.Num);
                        dsItem.PushIntoStack(dsItem14);
                    }
                    ds.PushIntoStack(dsItem);
                }
                PushIntoStack(ds);
            }
            PushIntoStack(status.ToShort());
        }