Beispiel #1
0
 internal void SaveCurrentSettings(bool checkForGeneralChanges)
 {
     SaveSettings(_currentSettings, GetCurrentSettingsFullName());
     if (checkForGeneralChanges)
     {
         CheckForGeneralChanges(GetCurrentSettingsFullName());
     }
     UpdateOutputFieldOnRunDialoguesIfDefault();     // check if the Run Dialogues need to update their output folder
     _bkupCurrentSettings = _currentSettings.Copy() as UserSettings;
 }
Beispiel #2
0
        static void SaveSettings(UserSettings settings, string settingsPath)
        {
            try
            {
                if (!Directory.Exists(EnvironmentInfo.GetUserSettingsFolder()))
                {
                    Directory.CreateDirectory(EnvironmentInfo.GetUserSettingsFolder()); //EUROMOD folder does not yet exist
                }
                Stream fileStream = new FileStream(settingsPath, FileMode.Create);

                UserSettings encSettings = settings.Copy() as UserSettings;
                using (XmlTextCDATAWriter xmlWriter = new XmlTextCDATAWriter(fileStream, DefGeneral.DEFAULT_ENCODING))
                    encSettings.WriteXml(xmlWriter);
                //MessageBox.Show("File created");
            }
            catch (Exception exception)
            {
                Tools.UserInfoHandler.ShowException(exception);
            }
        }
Beispiel #3
0
        internal void LoadCurrentSettings(string settingsPath = "", bool checkAndUpdatePath = false, string projectPath = "")
        {
            // if there is no AppData/Roaming folder but there is an AppData/Local folder from a previous version, then copy over all the settings files
            if (!Directory.Exists(EnvironmentInfo.GetUserSettingsFolder()) && Directory.Exists(oldLocalSettingsFolder()))
            {
                copyLocalSettings();
            }

            if (_currentSettings != null && File.Exists(GetCurrentSettingsFullName())) //UI's current UserSettings are changed (i.e. a new project is loaded)
            {
                string anySettingsFullName = GetAnySettingsFullName();
                File.Move(GetCurrentSettingsFullName(), anySettingsFullName); //move UserSettings.txt to GuidUserSettings.txt ...
                SaveSettings(_currentSettings, anySettingsFullName);          //... and save any changes

                CheckForGeneralChanges(anySettingsFullName);                  //check if any of the (changed) settings should be transfered to all existing (project's) user settings
            }

            if (settingsPath != string.Empty && settingsPath != GetCurrentSettingsFullName())//should correspond to _currentUserSettings!=null (i.e. a new project is loaded)
            {
                if (checkAndUpdatePath && !File.Exists(settingsPath))
                {
                    List <string> pathsUserSettings = null;
                    List <string> projectPaths      = UserSettingsAdministrator.GetAvailableProjectPaths(out pathsUserSettings);
                    if (projectPaths.Contains(projectPath))
                    {
                        //loading a project with existing user-settings
                        settingsPath = pathsUserSettings.ElementAt(projectPaths.IndexOf(projectPath));
                    }
                }

                File.Move(settingsPath, GetCurrentSettingsFullName()); //rename the corresponding settings-file from GuidUserSetting.txt to UserSetting.txt, to make it current
            }


            _currentSettings     = ReadSettings(GetCurrentSettingsFullName());
            _bkupCurrentSettings = _currentSettings.Copy() as UserSettings;

            EM_AppContext.Instance.GetVCAdministrator().InitButtons(); //request VCAdministrator to initialise
        }