// Start is called before the first frame update
    void Start()
    {
        userRoomInfo2 = GameObject.Find("UserRoomInformation2");
        if (userRoomInfo2 != null)
        {
            ur            = userRoomInfo2.GetComponent <UserRoomInfo2>();
            roomName.text = ur.roomName;
            x.text        = ur.x.ToString();
            y.text        = ur.y.ToString();
            z.text        = ur.z.ToString();

            Destroy(userRoomInfo2);
        }
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     ur = GameObject.Find("UserRoomInformation2").GetComponent <UserRoomInfo2>();
 }