Beispiel #1
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 public BuyOfferResponseDto(Resources price, List <InboxItem> inboxItems, UserOffer userOffer, UserPrize userPrize)
 {
 }
Beispiel #2
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 public PeriodicQuestData(PeriodicQuestPrototypeId prototypeId, int needCollectPoints, UserPrize prize)
 {
 }
Beispiel #3
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 public TrackNewLoyaltyProgramDayResponseDto(UserPrize givenPrize)
 {
 }
Beispiel #4
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 public ArenaLog(long userId, DateTime time, long opponentPoints, List <long> opponentPoints3X3, UserPrize prize, List <long> pointsGained, List <TeamSetup> opponentSetup, bool victory, string name, bool isOpponentInitiated, bool rated = true, InfluencerInfo influencerInfo = null, List <ArenaOpponentStatus> statuses = null)
 {
 }
Beispiel #5
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 public BuyArena3x3ShopItemResponseDto(UserPrize prize, List <InboxItem> inboxItems)
 {
 }
Beispiel #6
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 public void TryIncrementCountCollected(UserPrize reward)
 {
 }
Beispiel #7
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 public ArenaLog(long userId, DateTime time, long opponentPoints, UserPrize prize, long pointsGained, TeamSetup opponentSetup, bool victory, string name, bool isOpponentInitiated, bool rated = true, InfluencerInfo influencerInfo = null)
 {
 }
 public CollectStarsResponseDto(UserPrize prize, List <InboxItem> inboxItems)
 {
 }
Beispiel #9
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 public CollectBattlePassLevelRewardResponseDto(UserPrize givenPrize, List <InboxItem> inboxItems)
 {
 }
Beispiel #10
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 public ReferralReward(int level, UserPrize prize)
 {
 }
Beispiel #11
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 public static bool TryCompleteByBattleSideArguments(UserStatsData statsData, UserHeroData heroData, BattleResult battleResult, UserPrize reward, QuestCompletionByBattle completion, out int countCollected)
 {
     countCollected = default;
     return(default);
 public static UserPrize AddBattlePassBonus(this UserPrize prize, DateTime expiration, double power) => default;