void InitPlayerInfo()
    {
        PlayerState state = userPackage.GetPlayerState();

        bloodProgess.value   = (float)state.blood / (float)(20 + 2 * state.health);
        bloodLabel.text      = string.Format("{0}/{1}", state.blood, 20 + 2 * state.health);
        hungerProgress.value = (float)state.hunger / (float)(20 + 2 * state.health);
        hungerLabel.text     = string.Format("{0}/{1}", state.hunger, 20 + 2 * state.health);
        thirstProgress.value = (float)state.thirst / (float)(20 + 2 * state.health);
        thirstLabel.text     = string.Format("{0}/{1}", state.thirst, 20 + 2 * state.health);
        interestLabel.text   = string.Format("分配比例:{0:f}%", (float)userPackage.GetPlayerInterest() * 100);
        resLabel.text        = GlobalFunction.NumberFormat(itemPackage.GetResourceTotolNumber());
        moneyLabel.text      = GlobalFunction.NumberFormat(itemPackage.GetGoldNumber());
        elecLabel.text       = string.Format("{0}/h", GlobalFunction.NumberFormat(sanctuaryPackage.GetTotalProEfficiency()));
        attackLabel.text     = state.attack.ToString();
        defenseLable.text    = state.defense.ToString();
        agileLabel.text      = state.agile.ToString();
        speedLabel.text      = state.speed.ToString();
        intellectLabel.text  = state.intellect.ToString();
        healthLabel.text     = state.health.ToString();
        moodLabel.text       = state.mood.ToString();
        loadLabel.text       = "0";
        float progress;

        userPackage.GetPlayerLevel(out progress);
        expProgress.value = progress;
        levelLabel.text   = string.Format("Lv.{0}", userPackage.GetPlayerLevel());
        expLabel.text     = string.Format("个人实力:{0}", userPackage.GetPersonContribution());
        nameLabel.text    = userPackage.GetUserInfo(userPackage.UserID).name;
    }