Beispiel #1
0
 public UserListRow(PnlUserList parent, GPG.Multiplayer.Quazal.User user, UserListStyles style, UserListCategories initialCategory)
 {
     this.PlayerAwards = null;
     this.PlayerStatus = null;
     this.mCategory = UserListCategories.Online;
     this.mPreviousRow = null;
     this.mNextRow = null;
     this.mIsSelected = false;
     this.LastCategory = null;
     this.ClanRankImage = null;
     this.Award1Image = null;
     this.Award2Image = null;
     this.Award3Image = null;
     this.AvatarImage = null;
     this.StatusImage = null;
     this.ClanLabelBounds = null;
     this.mParent = parent;
     this.mUser = user;
     this.mStyle = style;
     this.mCategory = initialCategory;
     this.Parent.MouseMove += new MouseEventHandler(this.Parent_MouseMove);
     this.Parent.MouseDown += new MouseEventHandler(this.Parent_MouseDown);
     this.Parent.MouseUp += new MouseEventHandler(this.Parent_MouseUp);
     this.BindToUser(this.User);
 }
Beispiel #2
0
        public void BindToList(UserListStyles style)
        {
            this.mIsBound = false;
            this.ClearData();
            foreach (UserListCategory category in this.Categories.Values)
            {
                category.ExpandContractChanged += new EventHandler(this.category_ExpandContractChanged);
                category.VisibleChanged += new EventHandler(this.category_VisibleChanged);
                category.Dispose();
            }
            this.mCategories.Clear();
            this.mStyle = style;
            switch (style)
            {
                case UserListStyles.Chatroom:
                    this.Categories.Add(UserListCategories.Admin, new UserListCategory(this, UserListCategories.Admin, style));
                    this.Categories.Add(UserListCategories.Moderator, new UserListCategory(this, UserListCategories.Moderator, style));
                    this.Categories.Add(UserListCategories.Speaking, new UserListCategory(this, UserListCategories.Speaking, style));
                    this.Categories.Add(UserListCategories.Friend, new UserListCategory(this, UserListCategories.Friend, style));
                    this.Categories.Add(UserListCategories.Clan, new UserListCategory(this, UserListCategories.Clan, style));
                    this.Categories.Add(UserListCategories.Online, new UserListCategory(this, UserListCategories.Online, style));
                    this.Categories.Add(UserListCategories.Away, new UserListCategory(this, UserListCategories.Away, style));
                    break;

                case UserListStyles.OnlineOffline:
                    this.Categories.Add(UserListCategories.Online, new UserListCategory(this, UserListCategories.Online, style));
                    this.Categories.Add(UserListCategories.Offline, new UserListCategory(this, UserListCategories.Offline, style));
                    break;

                case UserListStyles.Clan:
                    this.Categories.Add(UserListCategories.Clan_Rank0, new UserListCategory(this, UserListCategories.Clan_Rank0, style));
                    this.Categories.Add(UserListCategories.Clan_Rank1, new UserListCategory(this, UserListCategories.Clan_Rank1, style));
                    this.Categories.Add(UserListCategories.Clan_Rank2, new UserListCategory(this, UserListCategories.Clan_Rank2, style));
                    this.Categories.Add(UserListCategories.Clan_Rank3, new UserListCategory(this, UserListCategories.Clan_Rank3, style));
                    this.Categories.Add(UserListCategories.Clan_Rank4, new UserListCategory(this, UserListCategories.Clan_Rank4, style));
                    this.Categories.Add(UserListCategories.Clan_Rank5, new UserListCategory(this, UserListCategories.Clan_Rank5, style));
                    break;
            }
            foreach (UserListCategory category in this.Categories.Values)
            {
                category.ExpandContractChanged += new EventHandler(this.category_ExpandContractChanged);
                category.VisibleChanged += new EventHandler(this.category_VisibleChanged);
            }
            this.mIsBound = true;
        }