Beispiel #1
0
        //LOGIN
        private bool action_login()
        {
            //init user id to blank
            UserID = "";
            string temp = "";

            //init number of tries to 0
            int numtries = 0;

            //Loop until user id is not blank
            while (UserID == "")
            {
                //prompt for user id
                chatserver.Write(client.GetStream(),
                                 AuthenticationProtocolValues.USERID_PROMPT);

                temp = chatserver.Read(client.GetStream());

                //check if user is registered
                //allow up to 3 tries
                if (!IsRegisteredUser(temp))
                {
                    chatserver.Write(client.GetStream(),
                                     AuthenticationProtocolValues.USER_NOT_REGISTERED_MSG);
                    if (++numtries >= 3)
                    {
                        return(false);
                    }
                    continue;
                }
                else
                {
                    UserID = temp;                   //assign valid user id
                }
            }

            //init to blank
            Password = "";
            //init number of tries to 0
            numtries = 0;

            //Loop until password is not blank
            while (Password == "")
            {
                //prompt for password
                chatserver.Write(client.GetStream(),
                                 AuthenticationProtocolValues.PASSWORD_PROMPT);

                temp = chatserver.Read(client.GetStream());

                //check if password is correct
                if (!IsUserPassword(UserID, temp))
                {
                    if (++numtries >= 3)
                    {
                        return(false);
                    }
                    continue;
                }
                else
                {
                    Password = temp;                   //OK password is assigned
                }
            }

            //Check if user already has a active connection
            if (chatserver.ClientConnections[UserID.ToUpper()] != null)
            {
                chatserver.Write(client.GetStream(),
                                 AuthenticationProtocolValues.USER_ALREADY_LOGGED_IN);
                return(false);
            }


            return(true);
        }