public void EnterToMatchMaking(UserEnterToMatchMakingEvent e, NotDefaultMatchMakingModeNode mode, [JoinAll] SelfUserNotInSquadNode user) { base.ScheduleEvent(new EnterToMatchMakingEvent(), mode); }
public void EnterToMatchMaking(UserEnterToMatchMakingEvent e, SelectedMatchMakingModeNode mode, [JoinAll] SelfUserInSquadNode user) { if (user.Entity.HasComponent <SquadLeaderComponent>()) { if (< > f__am$cache0 == null) {
public void EnterToMatchMaking(UserEnterToMatchMakingEvent e, SingleNode <MatchMakingDefaultModeComponent> mode, [JoinAll] SelfUserNotInSquadNode user) { base.ScheduleEvent(new EnterToMatchMakingEvent(), mode); }