Beispiel #1
0
        private ErrorCode UserAskReconnectGame(CSGSInfo csgsInfo, uint gcNetID, string name, string passwd)
        {
            UserNetInfo netinfo = new UserNetInfo(csgsInfo.m_n32GSID, gcNetID);

            if (this.ContainsUser(netinfo))
            {
                return(ErrorCode.InvalidNetState);
            }

            //需要从消息获取
            const int      sdkID           = 0;
            UserCombineKey sUserCombineKey = new UserCombineKey(name, sdkID);

            if (!this.allUserName2GuidMap.TryGetValue(sUserCombineKey, out ulong guid))
            {
                return(ErrorCode.NullUser);
            }

            CSUser pcUser = this.GetUser(guid);

            if (null == pcUser)
            {
                return(ErrorCode.NullUser);
            }

            GCToCS.Login login = new GCToCS.Login();
            pcUser.OnOnline(netinfo, login, false, false, true);
            return(ErrorCode.Success);
        }
Beispiel #2
0
        private ErrorCode UserAskLogin(CSGSInfo csgsInfo, uint gcNetID, GCToCS.Login login)
        {
            if (string.IsNullOrEmpty(login.Name) || login.Name.Length > Consts.DEFAULT_NAME_LEN)
            {
                return(ErrorCode.InvalidUserName);
            }

            UserNetInfo netinfo = new UserNetInfo(csgsInfo.m_n32GSID, gcNetID);

            if (this.ContainsUser(netinfo))
            {
                return(ErrorCode.InvalidNetState);
            }

            ErrorCode errorCode = ErrorCode.Success;

            UserCombineKey sUserCombineKey = new UserCombineKey(login.Name, login.Sdk);

            if (this.allUserName2GuidMap.TryGetValue(sUserCombineKey, out ulong guid))
            {
                //老玩家
                //如果还在内存里
                CSUser user = this.GetUser(guid);
                if (null != user)
                {
                    bool bFlag = this.CheckIfInGuideBattle(user);
                    if (bFlag)
                    {
                        Logger.Warn("新手引导玩家不允许顶号");
                        return(ErrorCode.GuideUserForbit);
                    }

                    user.OnOnline(netinfo, login, false, false);
                    return(ErrorCode.Success);
                }

                //异步查询玩家数据
                CSToDB.QueryUserReq queryUser = new CSToDB.QueryUserReq
                {
                    Logininfo = login.ToByteString().ToStringUtf8(),
                    Gsid      = csgsInfo.m_n32GSID,
                    Gcnetid   = ( int )gcNetID,
                    Csid      = ( int )CS.instance.csKernelCfg.unCSId,
                    Objid     = ( long )guid
                };
                errorCode = this.QueryUserAsync(queryUser).Result;
            }
            else
            {
                //新玩家,产生GUID
                guid = this.CombineGUID();

                CSUser     pcUser     = new CSUser();
                UserDBData userDbData = new UserDBData();
                userDbData.usrDBData.un64ObjIdx          = guid;
                userDbData.szUserName                    = login.Name;
                userDbData.szUserPwd                     = login.Passwd;
                userDbData.usrDBData.userPlatform        = ( UserPlatform )login.Sdk;
                userDbData.usrDBData.tRegisteUTCMillisec = TimeUtils.utcTime;

                //加入全局表
                this.allUserName2GuidMap.Add(sUserCombineKey, guid);

                pcUser.LoadDBData(userDbData);
                //todo
                //pcUser.userBattleInfoEx.mDebugName = login.Name;

                ErrorCode nRet = this.AddUser(pcUser);
                if (nRet != 0)
                {
                    return(nRet);
                }

                pcUser.OnOnline(netinfo, login, true, true);

                this.InsertNewUserToMysql(login, pcUser);
            }
            //todo
            //log
            //{
            //	string mystream = string.Empty;
            //	mystream << login.name() << LOG_SIGN;
            //	mystream << login.sdk() << LOG_SIGN;
            //	mystream << login.platform() << LOG_SIGN;
            //	mystream << login.equimentid() << LOG_SIGN;
            //	mystream << login.ipaddress();
            //	CSSGameLogMgr::GetInstance().AddGameLog( eLog_Login, guid, mystream.str() );
            //}
            return(errorCode);
        }