public void UpdateClockInStatus(User_ClockInStatus s)
        {
            UserClockinStatu st = new UserClockinStatu();

            st.Status   = s.Status;
            st.UserId   = s.UserId;
            st.StatusId = s.StatusId;
            _Context.Entry(st).State = System.Data.Entity.EntityState.Modified;
            _Context.SaveChanges();
        }
Beispiel #2
0
        void ExecuteAddUser()
        {
            UserClockinStatu status = new UserClockinStatu();

            _ServiceProxy.AddBlankUser();
            SelectedUser              = _ServiceProxy.GetUserDetails("Please Enter Name", "Please Enter Surname");
            Logger.UserId             = SelectedUser.UserId;
            Logger.UserPropertyToEdit = UserProperty.Name;
            status.UserId             = SelectedUser.UserId;
            status.Status             = 0;
            _ServiceProxy.AddClockInStatus(status);
            ViewModelLocator.RegisterViewModel(ViewModelList.ConfigKeyboard);
            MessengerInstance.Send <ViewModelControlMessage <ViewModelList> >(new ViewModelControlMessage <ViewModelList>(ViewModelList.ConfigKeyboard));
            MessengerInstance.Send <KeyboardMessage <UserProperty> >(new KeyboardMessage <UserProperty>(UserProperty.Name));
            ViewModelLocator.Cleanup(ViewModelList.Configuration);
        }
 public void AddClockInStatus(UserClockinStatu s)
 {
     _Context.UserClockinStatus.Add(s);
     _Context.SaveChanges();
 }