Beispiel #1
0
Datei: Game.cs Projekt: sgf/Yupi
        /// <summary>
        ///     Continues the loading.
        /// </summary>
        internal void ContinueLoading()
        {
            using (IQueryAdapter queryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
            {
                int catalogPageLoaded;

                PetRace.Init(queryReactor);

                _catalog.Initialize(queryReactor, out catalogPageLoaded);

                UserChatInputFilter.Load();
                ServerSecurityChatFilter.InitSwearWord();
                BlackWordsManager.Load();
                SoundMachineSongManager.Initialize();

                ServerCpuLowPriorityWorker.Init(queryReactor);

                _roomManager.InitVotedRooms(queryReactor);

                _roomManager.LoadCompetitionManager();
            }

            StartGameLoop();

            _pixelManager.StartTimer();
        }
Beispiel #2
0
        public override bool Execute(GameClient session, string[] pms)
        {
            UserChatInputFilter.Reload();
            BlackWordsManager.Reload();

            session.SendNotif(Yupi.GetLanguage().GetVar("command_refresh_banned_hotels"));
            return(true);
        }
Beispiel #3
0
        /// <summary>
        ///     Checks the specified string.
        /// </summary>
        /// <param name="str">The string.</param>
        /// <param name="type">The type.</param>
        /// <param name="word">The word.</param>
        /// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
        public static bool Check(string str, BlackWordType type, out BlackWord word)
        {
            word = Empty;

            if (!Replaces.ContainsKey(type))
            {
                return(false);
            }

            BlackWordTypeSettings data = Replaces[type];

            str = UserChatInputFilter.Replace(data.Filter, str);

            BlackWord wordFirst = Words.FirstOrDefault(wordStruct => wordStruct.Type == type && str.Contains(wordStruct.Word));

            word = wordFirst;

            return(!string.IsNullOrEmpty(wordFirst.Word));
        }
Beispiel #4
0
        /// <summary>
        ///     Continues the loading.
        /// </summary>
        internal void ContinueLoading()
        {
            int catalogPageLoaded;

            GetNavigator().LoadNewPublicRooms();

            PetTypeManager.Load();

            GetCatalogManager().Init(out catalogPageLoaded);

            UserChatInputFilter.Load();
            ServerSecurityChatFilter.Load();
            BlackWordsManager.Load();
            SoundMachineSongManager.Load();
            ServerCpuLowPriorityWorker.Load();

            GetRoomManager().InitVotedRooms();

            GetRoomManager().LoadCompetitionManager();

            StartGameLoop();

            GetPixelManager().StartTimer();
        }
        /// <summary>
        ///     Invokes the command.
        /// </summary>
        /// <param name="inputData">The input data.</param>
        internal static void InvokeCommand(string inputData)
        {
            if (string.IsNullOrEmpty(inputData) && YupiWriterManager.DisabledState)
            {
                return;
            }

            try
            {
                if (inputData == null)
                {
                    return;
                }

                string firstArgument = inputData, secondArgument = string.Empty;

                if (inputData.Contains(" "))
                {
                    string[] strArguments = inputData.Split(' ');

                    firstArgument  = strArguments[0];
                    secondArgument = strArguments[1];
                }

                switch (firstArgument)
                {
                case "shutdown":
                    YupiLogManager.LogMessage($"Server Shutdowning at {DateTime.Now}.");

                    YupiWriterManager.DisablePrimaryWriting(true);

                    YupiWriterManager.WriteLine("Shutdown Initalized", "Yupi.Life", ConsoleColor.DarkYellow);

                    Yupi.PerformShutDown();

                    Console.WriteLine();
                    break;

                case "restart":
                    YupiLogManager.LogMessage($"Server Restarting at {DateTime.Now}.");

                    YupiWriterManager.DisablePrimaryWriting(true);

                    YupiWriterManager.WriteLine("Restart Initialized", "Yupi.Life", ConsoleColor.DarkYellow);

                    Yupi.PerformRestart();
                    Console.WriteLine();
                    break;

                case "reload":
                    switch (secondArgument)
                    {
                    case "database":
                        Console.WriteLine("Database destroyed");
                        Console.WriteLine();
                        break;

                    case "packets":
                        LibraryParser.ReloadDictionarys();
                        Console.WriteLine("> Packets Reloaded Suceffuly...");
                        Console.WriteLine();
                        break;

                    case "catalogue":
                        FurnitureDataManager.SetCache();

                        using (IQueryAdapter adapter = Yupi.GetDatabaseManager().GetQueryReactor())
                            GetGame().GetCatalogManager().Init(adapter);

                        FurnitureDataManager.Clear();

                        GetGame()
                        .GetClientManager()
                        .QueueBroadcaseMessage(
                            new ServerMessage(LibraryParser.OutgoingRequest("PublishShopMessageComposer")));
                        Console.WriteLine("Catalogue was re-loaded.");
                        Console.WriteLine();
                        break;

                    case "modeldata":
                        using (IQueryAdapter adapter2 = Yupi.GetDatabaseManager().GetQueryReactor())
                            GetGame().GetRoomManager().LoadModels(adapter2);

                        Console.WriteLine("Room models were re-loaded.");
                        Console.WriteLine();
                        break;

                    case "bans":
                        using (IQueryAdapter adapter3 = Yupi.GetDatabaseManager().GetQueryReactor())
                            GetGame().GetBanManager().LoadBans(adapter3);

                        Console.WriteLine("Bans were re-loaded");
                        Console.WriteLine();
                        break;

                    case "filter":
                        UserChatInputFilter.Reload();
                        BlackWordsManager.Reload();
                        break;

                    default:
                        UnknownCommand(inputData);
                        Console.WriteLine();
                        break;
                    }
                    break;

                case "clear":
                    Console.Clear();
                    break;

                case "status":
                    TimeSpan uptime = DateTime.Now - Yupi.YupiServerStartDateTime;

                    Console.WriteLine("Server status:");
                    Console.WriteLine();
                    Console.WriteLine("Uptime:");
                    Console.WriteLine("\tDays:    {0}", uptime.Days);
                    Console.WriteLine("\tHours:   {0}", uptime.Hours);
                    Console.WriteLine("\tMinutes: {0}", uptime.Minutes);
                    Console.WriteLine();
                    Console.WriteLine("Stats:");
                    Console.WriteLine("\tAccepted Connections: {0}",
                                      Yupi.GetConnectionManager().Manager.AcceptedConnections);
                    Console.WriteLine("\tActive Threads: {0}", Process.GetCurrentProcess().Threads.Count);
                    Console.WriteLine();
                    Console.WriteLine();
                    break;

                case "gcinfo":
                {
                    Console.WriteLine("Mode: " + GCSettings.LatencyMode);
                    Console.WriteLine("Is server GC: " + GCSettings.IsServerGC);

                    break;
                }

                case "memstat":
                {
                    Console.WriteLine("GC status:");
                    Console.WriteLine("\tGeneration supported: " + GC.MaxGeneration);
                    Console.WriteLine("\tLatency mode: " + GCSettings.LatencyMode);
                    Console.WriteLine("\tIs server GC: " + GCSettings.IsServerGC);
                    Console.WriteLine();
                    break;
                }

                case "memory":
                {
                    GC.Collect();
                    Console.WriteLine("Memory flushed");

                    break;
                }

                case "help":
                    Console.WriteLine("shutdown");
                    Console.WriteLine("clear");
                    Console.WriteLine("memory");
                    Console.WriteLine("status");
                    Console.WriteLine("restart");
                    Console.WriteLine("memstat");
                    Console.WriteLine("reload catalogue");
                    Console.WriteLine("reload modeldata");
                    Console.WriteLine("reload bans");
                    Console.WriteLine("reload packets");
                    Console.WriteLine("reload filter");
                    Console.WriteLine("reload packets");
                    Console.WriteLine("reload database");
                    Console.WriteLine();
                    break;

                default:
                    UnknownCommand(inputData);
                    break;
                }
            }
            catch (Exception)
            {
                // ignored
            }
        }
Beispiel #6
0
        /// <summary>
        ///     Invokes the command.
        /// </summary>
        /// <param name="inputData">The input data.</param>
        internal static void InvokeCommand(string inputData)
        {
            if (string.IsNullOrEmpty(inputData) && ServerLogManager.DisabledState)
            {
                return;
            }

            Console.WriteLine();

            try
            {
                if (inputData == null)
                {
                    return;
                }

                string[] strArray = inputData.Split(' ');

                switch (strArray[0])
                {
                case "shutdown":
                case "close":
                    ServerLogManager.DisablePrimaryWriting(true);
                    Writer.WriteLine("Shutdown Initalized", "Yupi.Life", ConsoleColor.DarkYellow);
                    Yupi.PerformShutDown(false);
                    Console.WriteLine();
                    break;

                case "restart":
                    ServerLogManager.LogMessage($"Server Restarting at {DateTime.Now}");
                    ServerLogManager.DisablePrimaryWriting(true);
                    Writer.WriteLine("Restart Initialized", "Yupi.Life", ConsoleColor.DarkYellow);
                    Yupi.PerformShutDown(true);
                    Console.WriteLine();
                    break;

                case "flush":
                case "reload":
                    if (strArray.Length >= 2)
                    {
                        break;
                    }
                    Console.WriteLine("Please specify parameter. Type 'help' to know more about Console Commands");
                    Console.WriteLine();
                    break;

                case "alert":
                {
                    string        str     = inputData.Substring(6);
                    ServerMessage message = new ServerMessage(LibraryParser.OutgoingRequest("BroadcastNotifMessageComposer"));
                    message.AppendString(str);
                    message.AppendString(string.Empty);
                    GetGame().GetClientManager().QueueBroadcaseMessage(message);
                    Console.WriteLine("[{0}] was sent!", str);
                    return;
                }

                case "clear":
                    Console.Clear();
                    break;

                case "status":
                    TimeSpan uptime = DateTime.Now - Yupi.ServerStarted;

                    Console.WriteLine("Server status:");
                    Console.WriteLine();
                    Console.WriteLine("Uptime:");
                    Console.WriteLine("\tDays:    {0}", uptime.Days);
                    Console.WriteLine("\tHours:   {0}", uptime.Hours);
                    Console.WriteLine("\tMinutes: {0}", uptime.Minutes);
                    Console.WriteLine();
                    Console.WriteLine("Stats:");
                    Console.WriteLine("\tAccepted Connections: {0}",
                                      Yupi.GetConnectionManager().Manager.AcceptedConnections);
                    Console.WriteLine("\tActive Threads: {0}", Process.GetCurrentProcess().Threads.Count);
                    Console.WriteLine();
                    Console.WriteLine();
                    break;

                case "gcinfo":
                {
                    Console.WriteLine("Mode: " + GCSettings.LatencyMode);
                    Console.WriteLine("Is server GC: " + GCSettings.IsServerGC);

                    break;
                }

                case "memstat":
                {
                    Console.WriteLine("GC status:");
                    Console.WriteLine("\tGeneration supported: " + GC.MaxGeneration);
                    Console.WriteLine("\tLatency mode: " + GCSettings.LatencyMode);
                    Console.WriteLine("\tIs server GC: " + GCSettings.IsServerGC);
                    Console.WriteLine();
                    break;
                }

                case "memory":
                {
                    GC.Collect();
                    Console.WriteLine("Memory flushed");

                    break;
                }

                case "help":
                    Console.WriteLine("shutdown/close - for safe shutting down Yupi");
                    Console.WriteLine("clear - Clear all text");
                    Console.WriteLine("memory - Call gargabe collector");
                    Console.WriteLine("alert (msg) - send alert to Every1!");
                    Console.WriteLine("flush/reload");
                    Console.WriteLine("   - catalog");
                    Console.WriteLine("   - modeldata");
                    Console.WriteLine("   - bans");
                    Console.WriteLine("   - packets (reload packets ids)");
                    Console.WriteLine("   - filter");
                    Console.WriteLine();
                    break;

                default:
                    UnknownCommand(inputData);
                    break;
                }

                switch (strArray[1])
                {
                case "database":
                    Console.WriteLine("Database destroyed");
                    Console.WriteLine();
                    break;

                case "packets":
                    LibraryParser.ReloadDictionarys();
                    Console.WriteLine("> Packets Reloaded Suceffuly...");
                    Console.WriteLine();
                    break;

                case "catalog":
                case "shop":
                case "catalogus":
                    FurnitureDataManager.SetCache();
                    using (IQueryAdapter adapter = Yupi.GetDatabaseManager().GetQueryReactor())
                        GetGame().GetCatalog().Initialize(adapter);
                    FurnitureDataManager.Clear();

                    GetGame()
                    .GetClientManager()
                    .QueueBroadcaseMessage(
                        new ServerMessage(LibraryParser.OutgoingRequest("PublishShopMessageComposer")));
                    Console.WriteLine("Catalogue was re-loaded.");
                    Console.WriteLine();
                    break;

                case "modeldata":
                    using (IQueryAdapter adapter2 = Yupi.GetDatabaseManager().GetQueryReactor())
                        GetGame().GetRoomManager().LoadModels(adapter2);
                    Console.WriteLine("Room models were re-loaded.");
                    Console.WriteLine();
                    break;

                case "bans":
                    using (IQueryAdapter adapter3 = Yupi.GetDatabaseManager().GetQueryReactor())
                        GetGame().GetBanManager().LoadBans(adapter3);
                    Console.WriteLine("Bans were re-loaded");
                    Console.WriteLine();
                    break;

                case "filter":
                    UserChatInputFilter.Reload();
                    BlackWordsManager.Reload();
                    break;

                default:
                    UnknownCommand(inputData);
                    Console.WriteLine();
                    break;
                }
            }
            catch (Exception)
            {
                // ignored
            }
        }